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Friday, January 13th, 2006
11:44a - Has anyone else noticed...
I have a very specific problem with my players. Actually I have several (like the guy who keeps trying to take the hinges off all the doors), but right now I want to focus on a specific one.

Whenever I have an enemy run who is supposed to get away, the players will never stop the chase until they catch it or their characters drop dead of exhaustion, whichever comes first. Conversely, when they are supposed to keep chasing an uncatchable foe until it leads them someplace, they give up almost immediately.

I never let on which type of pursuit this is, but somehow they always manage to do the exact opposite of whatever would move the plot along. Does anyone else have this problem?

(48 comments |comment on this)

1:43p - New players and integration
Does anyone have advice for getting a new player's character involved after the game has started and is fairly far into the story? We have a player joining a game, however the last session in which he tried to introduce his character didn't work out so well, and all the players (and GM) are sort of frustrated about it.

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As I am another player, not the GM of the group, and also as the group's 'leader' as it were, I found myself completely baffled as to how to include a new player character in-game, and clearly both the player and the DM were just as confused as to how to involved a new character. Any suggestions from this community would be gratefully considered (and I can and will talk to the GM or player about them if it requires their involvement. I can't imagine a solution which does not in some way involve the two of them, though perhaps the other board readers here have some more creative solutions then I can come up with.)

(23 comments |comment on this)

7:56p - Superhero RPGs?
Hello, everyone,

I am currently obsessed with superheroes. So, I humbly request recommendations for superhero RPGs. I'd prefer something free, but it's not required. Thanks in advance!

SJ

(55 comments |comment on this)


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