While working on my fantasy world I realized that one of the races hadn't really been fleshed out to any degree at all and I got to thinking about whether I wanted it to be the way I originally envisioned.
I originally pictured them being a race of aquatic humanoids that had a society that was analogous to land dwellers (underwater cities, riding large marine creatures, etc). I got to thinking that that might be a little dull and that instead I could make them a race of sapient porpoises, ditching the whole land analog thing entirely.
It won't have any real effect on any of the work I have done or the tone of the world itself, but I can't decide which I like more.
So which of the two choices seems cooler from an outside perspective?
Any other options for an aquatic race would be welcome, also.
If you have reasons for your choice, let me know, as it may stir my creative juices. :)
Okay, so a group of friends and I decided to get together and play some D&D. To make a long story short, in the end of things, two things were established: #1. We would play 3rd Edition and #2. I would be the DM.
Now, I have played (as a PC) 3rd edition quite a few times, but have never DMed (I'm one of those old crotchety bastards who still runs 2nd Ed), so I have a few questions...
#1. We started off with 3.0 characters, but recently got a hold of the 3.5 books. I declared that for consistency's sake, we should use one edition or the other, and not pick and choose from both... Not that there's been any whining about this, but I was wondering - is it really necessary or am I being too picky? Would it upset the balance of the game for one player to keep his character as a 3.0 character while others converted theirs to 3.5? Is any "mixing" of 3.5 and 3.0 rules going to create a major headache?
#2. The druid in the party will eventually be able to get a bigger creature as his animal companion. The player thinks it's kind of lame that he will have to dismiss his old critter (which has significant character story background) to do so. Is there some rule or a feat that a druid or ranger can take to allow their old critters to get bigger instead of just dismissing them for new critters? (Because either way, they have the same size critter, but by keeping the old one, it allows the character to keep the pet that he's attached to.)
EDIT: I understand there should be some limits - I don't mean that I want players walking around with Colossal animal companions.
#3. Does 3rd edition have rules supporting called shots? I've looked through the core books and haven't found any. My goal is this: To allow players to strike at specific parts of opponents if they want to, but to suffer drastic penalties if they do so (I'm thinking something along the lines of a -20 to hit. And of course, if players want to take advantage of called shots, the monsters will be able to as well.)
#4. Finally, I'm just wondering: Do you have a unique way of assigning experience points? If so, how does your method work?
Does anyone know if there's a Sci-Fi version of Neverwinter Nights (or similar program) that enables GMs to create their own worlds, their own quests/missions, and then host private online games for invited players?
As far as I know, Star Wars Galaxies is presently for players only.