|Tuesday, October 18th, 2005|
6:54a - Two-on-One
So, there's this MU* that had a stat-system but no 'conflict resolution' system (IE: How do I beat you up?). I futzed around and came up with a combat system that seems to do the trick:
Let's say Bob and Sue are decking it out. They do a +compare and see who has the advantage (If Bob has Reflexes:10 and Unarmed Combat:20, while Sue has Reflexes:15 and Unarmed Combat:10, Bob has +5 and Sue has -5). Work up a base chance from the situation, adapt that by your advantage/disadvantage, and that's the percent-chance odds of hitting them. Then there's the damage done, which gets a plus from how well you hit them (so a slow thug can do about the same in the long-run as a PCP-whacked geek, since the thug gets the occasional sledgehammer hit while the geek gets lots of rabbit-punches).
A thing that only just came up is what happens if it's two folks versus one?
Based on how other systems have handled combat with one person against more than one other person, what seems to work best? A thing where it's a straight -10 per extra target? A thing where you divide the base chance among your targets (so if it's normally 50% +/- whatever, the loner against two is now at 25% +/- whatever)? A thing where you divide the whole shebang among your targets (so the loner against two is using half of 50% +/- whatever)? Or some 'Option D'?
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12:31p - "Recycling" old material?
Prompted by reviewing some of my old campaign notes, and realizing I never got to use some of the material therein...
Is it acceptable to "recycle" material from previous games (appropriately changed for the current game, of course)? I've heard conflicting opinions, from, "It's OK to do that," to "Always create new stuff for new games; using stuff from old games is passé."
(x-posted to gmworkshop)
current mood: curious
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2:23p - Vampire:The Masquerade - Koldunic Sorcery
Does anyone have any info on the Tzimice's koldunic sorcery abilities, rituals etc.?
The Vampire source books are sadly lacking in any info related to that.
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3:09p - White Wolf and Me
hard being a RPers south of the Equator, and it was even harder 10
years ago. Books were difficult to find, translations were rare and
often atrociously bad. Imported books were almost prohibitively
expensive. But well, it's not a hobby if you're not willing to sweat
So my friends and I stuck to our tired, bittersweet 2nd
edition AD&D books and modules (one of my friends was pretty
well-off and asked his father to purchase them overseas when he
traveled), which was not quite as undecipherable as GURPS, but still
demanded Turing-level mathematics for actions as simple as clipping
your toe nails (after you checked the manual to determine which of 23
types of nails a person can have, each with its own modifiers referred
to a particular sub-table). Also, it had no social mechanics above a
few cold stats: You have a 10 for Charisma? You can have 2 people in
your employ, and no more. And that was it.
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In the end, all of it burned me out of WW
faster and sooner than I would have liked. I decided to invest my
attention into Hell on Earth (there's your example for a clear-rules,
diverse, gritty game that had an ever-moving metaplot), Ars Magica
(WW's baby steps...awww!), Shadowrun (incredible even if I never got
the rules for Decking right) and the new D&D (shame on me for
bowing at the Wizards of the Coast altar, but oh well).
wish I had a stable tabletop gaming group. I can't begin to put into
words how much I miss being part of a fiction that develops and reaches
its conclusion, either running it or playing it. I like online RPing
fine, but it's not enough. To me, it has to be the scribble of pencil
on paper, the sound of rolling dice, the lowering of voice tones as the
scene reaches its climax.
For good or ill, White Wolf was the
system that gave me the most of that. So this is my little coda of my
tabletop experience with it.
Thank you, guys. You were great, except for those occasions in which you sucked.
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x-posted in my journal: lenyas
I read this at the AEG Website. Does anyone have any further details on what happened/who's gone/etc?
current mood: worried
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