Hey guys and gals! I was looking for help with some 'rule lawyering' or more to the point helping me read the rules correctly. This is for Dungeons and Dragons 3.5 btw.
One of my players focuses his attacks on charging on a mount. Now he has taken 'Boots of Powerful Charge' (+1d8 damage on a charge attack). However, I was wondering if he's mounted does he still gain these bonuses? What about feats that grant it? Any suggestions?
I did this like eight months or a year or go back - I picked it up from the Forge. It's a quick survey.
1. Only 3 replies to each question. No cheating, no freebies - 3 and only 3.
2. See rule 1.
1) What three games have you played most recently?
2) What three games have you enjoyed the most, ever?
3) What three games have you never played that you most want to?
(Oh, and since this caused confusion last time - yes, GMing a game counts as playing. No cheating!)
EDIT: Let me make things clear: For the first two questions games are referring to specific games that you played in, not systems (though please specify the system as well). For the last question, I'm talking system / setting / whatever (So "Iron Kingdoms in a non D20 system is a perfectly valid answer"). Also restrict yourself to the subject of this community - CRPGs, MMORPGs, etc don't count. Neither do tabletop wargames, boardgames, etc.
(To all you Mage fans: this is not flamebait in any way, shape or form.)
Currently, I'm running a game of Mage. In the process, I'm pulling bits and pieces from various Mage books, typically in the form of stylistic elements or mechanical tweaks. Also, a lot of character statistics, because I have a tendency towards over-powering the NPCs I write up.
And I have to say, pound for pound, Mage's 2E corebook is shaping up to be way more useful than Revised. Where Revised has the tighter magic system, which I'm using, 2E has all the stuff Revised lost out on because of its focus on the mechanics and overall changes to the gameworld. Locales (but not maps), ideas for Paradox spirits, NPC stats, all the stuff I have difficulty devising on my own.
So I'm wondering what corebooks do you think offer the most utility for your games? Do you need nothing more than a robust ruleset, or do you want a detailed setting in which to place your own adventure? NPC stats? Maps?