July 27th, 2005

Cat Ballou

(no subject)

I've been trying to encourage myself to start thinking in new ways about the mechanics of roleplaying games, as I've found myself rehashing the same ideas over and over. I find myself trying to make the best mechanics I can out of the systems I've already seen, rather than opening myself up to all the possibilities that are available.

So, as an exercise in new thinking, I've written this small system. It's a very small step, but I think it's taking me in the right direction.

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"When you are inspired by some great purpose, some extraordinary project, all your thoughts break their bounds: Your mind transcends limitations, your consciousness expands in every direction and you find yourself in a new, great and wonderful world. Dormant forces, faculties and talents become alive, and you discover yourself to be a greater person by far than you ever dreamed yourself to be." ~ Patanjali
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[gaming one] Jazz

When you have an idea you can't shake, why not make a poll?

Poll #540479 Savoy: The Stomping

Over the past few months, I've had a couple ideas for plots taking place in Harlem in the 1920s and 1930s -- the period commonly known as the "Harlem Renaissance." What would you think of a game set there?

I'd play in a campaign or short series like that.
I'd play in a single session like that.
I'd play in a LARP like that.
I wouldn't play in a game like that.
I don't play roleplaying games.
I don't enjoy play in historical settings.
I don't enjoy play in modern (20th century or later) settings.
I don't enjoy play that involves real-world problems like race relations.
I'd play, but only if I could play someone of my own ethnicity or race.
I'd enjoy playing someone of a different ethnicity or race.
I prefer games with some element of "supernatural" or "paranormal" activity.
I prefer games that take place in a simulacrum of the "real world."
I have another strong opinion on the idea that deserves a comment.

If I ran with this as something other than a LARP, what system would you like me to use?

d20 Modern
Storytelling (the new World of Darkness core book)
Call of Cthulhu d20
HERO (Fifth edition, probably.)
Mutants and Masterminds (Noir/Nocturnals mods)
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    Romance without Finance -- Charlie Parker

Blending Magic and Technology

The recent chatter about "Steampunk" has got me thinkign about my treatment of the mix between magic and technology in my campaign world. When I created my campaign world, I wanted to include elements of technology without losing the fantasy. I had originally left this in the hands of dwarves using a blend of rune magic and machines and arcane sciences. When the Iron Kingdoms stuff came out I was inspired to impliment (rip off) some of that flavor for my world too.Collapse )