July 20th, 2005


(no subject)

Well, I'm running this FFRPG, aka Returner Game. It's almost over though. My players complaint to me that I roll a lot of critical rolls, but ends up kill their characters often. I feel really bad about it. Every session, there will be a character killed once and brought back. It makes me look like I'm a very competite GM. On top of that, I don't have of experiences in GMing games. I always take notes what my players says and suggests. I don't know what else to do......
  • Current Mood
    stressed stressed
HEY! I'm talking here!!

How do you roll? (DnD v3.5)

So how do you roll? Or better yet...to the DMs:
What is more balancing in your experience?

I'm trying to avoid this becoming a hak-n-slash/video game type experience. I'd like to see more risk/reward thinking than someone saying; "I have a 20 in this stat...let's roll!"

So the options:

28 point buy?


4D6, drop lowest die, roll to get 6 numbers and place at will

Interesting concept... what do you think?

Found on http://www.costik.com/paranoia/ :

Hybrid System Games

A new company, Hybrid System Games, is trying an interesting idea: selling a tabletop roleplaying game as a Web service. You pay $20 to join, then $7/month for access to a Wiki with all the material for their science-fiction roleplaying game, Equat10n. As the site FAQ explains, it's all under a Creative Commons license with no digital-rights management, so presumably you immediately download everything available to your hard drive. But then (the Hybrid designers must hope) you stay a subscriber to get supplemental material, which is dynamically integrated into the existing material on an ongoing basis.

On the face of it this looks (a) impressively well-executed and (b) doomed. But I wish them luck. The financials of publishing an RPG grow ever more difficult, leading to fiascos like White Wolf's disastrously received attempt to license players of its Mind's Eye Theater LARPs. Whether or not Hybrid System Games in particular makes a go of this new approach, would you ever consider buying new PARANOIA material -- or any paper roleplaying game -- on this web-service basis?


This looks interesting, and I'm wondering if there's some future in it? What do you think?
  • Current Mood
    curious curious
Cthulu Pentacle

A party of idiots

No, not the players, the characters.

I had a thought, wouldn't it be fun to play a game where your party were not the true grit, tough as nails, strong as steel sorts, but a bunch of sorry sods who just can't for the life of them get it right.

Perhaps they are the local throw-outs who have spent their lives on the fringe of their society stumble onto a real adventure. Maybe, they are the lessers of greater folk who have stollen their ways into adventure (think Time Bandits). How about a group of stragglers, left behind or deserted from a military force of conscripts who are having to bumble their way toward safety?

I think there is potential here and that such a game would present a nice break from the glamour of robe-clad mages and the polished steel of fighters.


Example of Foofy Indie RPG Play

So, ulhrik asked me to give an example of how play runs in a game where the mechanics decide who narrates with very broad guidelines rather than a more traditional game system. I said yes. The example of play will be taken from the game I GM on Fridays, The Puddle. The setting is Gotham City, the PCs are a group of vigilantes that I will describe as needed.

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