July 13th, 2005
So, to steer things in a very different direction. Does anyone know of or have ideas for a mechanic to replace hit points that really does so?
What I mean is something that does not require as much paperwork as recording hit point loss or stun, but which gives a reasonable simulation result that can hold up to heavy usage.
I'm not looking for systems designed for LARP, Diceless or online gaming, just basic tabletop roleplaying. I have a study with probably 30 different game mechanics sitting in it, and not one of them has a good alternative for Hit Points. I'm really tired of bookkeeping bogging down play.
overall it doesn't look to difficult. we may modify att's for differing aliens like for 313 Stormers, they start with a base 2 str. but have no base dots in intelligence. Another alternate idea i had was maybe making it just effecct the cost of the attribute. Such as with the previous example, the stormer would only have to pay one dot for the 5th dot of strength and dots purchased in str wtih xp are also cheaper.Their intelligence would also cost slightly more to raise with XP.
As for skills, rather than doing a Pri, Sec. Ter. method they would just get the overall amount of points to distribute. So lets say 22 points. As for package, pachage would give one free dot in each of its relevent skills to start.
Ebon skill would be a seperate set of skill that we are working on. Basically we are thinking of compressing them down to 4 skill sections. So for blast: One Dot equals Blast 1-4, Two dots = Blast 5-8, etc. i'm still mulling over this section
Thats about where i'm at. any comments or suggestions?
Thanks in advance.