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Monday, March 28th, 2005
8:31a - VtM opinions wanted
i have recently started a new vtm campaign and have come into a fix.


a player of my has requested the use of a sawn-off shotgun. i see no reason to bar him from said weaponry, however, i am having a difficult time deciding the damage for it.

the rules define aggrivated damage as "severe flesh trauma" which i think a sawn off is capable of, yet i cant seem to justify 9 agg just thrown around like that. (note: i uped the guns damage by 1 for being a "sawn-off")

so my question is: do i lower the damage number (say to like 3 or 4) and keep it at agg or keep the number and lower the damage code to lethal?


thanks to all replies

(26 comments |comment on this)

11:26a - On Graphic Arts and Voice
These musings cross-posted to roleplayers and to my personal journal:

This morning as I puttered about getting ready for the day, my mind somehow fell to the topic of graphic arts in game books and the impact they have on reader perception of the game or setting itself. My mind particularly dwelt on the way in which a setting or game gets defined in my mind by the work of one or two artists in particular, though a largeish stable is often involved in the work in question.

Collapse )


current mood: contemplative

(12 comments |comment on this)

11:33p
Hi everybody! My name is Alex, and I'm new here. I, like many, started out with DnD. Since then, I have migrated on to better things. Looking around my room right now, I can see my old DnD books, the CoC rulebook, GURPS Discworld, the GURPS Basic Set, and a few GURPS supplements. Guess what my favorite RPG is.

Now, the real reason as to why I'm here is because of SenZar. SenZar is the self proclaimed "ultimate in fantasy roleplaying," and easily the most munchkinley RPG around. I challenge anyone to find an RPG other than SenZar in which a character can receive, DURING character generation, a sword that deals 300 damage each hit, or a cloak that stops all damage to the attacked character, and reflects it back at the attacker. Normally, I would hate an RPG like this. But SenZar tries to be munchkinley. Not only that, but the most munchkinley. Thus, it could be argued that SenZar is one of the most successful RPGs ever, in that it accomplishes just what it set out to do.

I am worried. I am worried because I am the only LJ user that lists SenZar as an interest. I'm not saying that I love munchkin RPGs, though I can enjoy them once in a while. I like to roleplay instead of rollplay. To me, SenZar is to be enjoyed for comedic value. But here we have an RPG that does exactly what it sets out to do, and it is not being recognized. Yes, it's a munchkin RPG. Just that is no excuse to attack it. Which RPGs a person likes is a simple matter of taste. I know of two other RPGs that do exactly what they were meant to do: Call of Cthulhu and the Timecube RPG.

I present you with a simple question: Why is the vision of SenZar not being recognized?

For those curious, a review of SenZar can be found here

P. S.
Please don't take this so seriously. Granted the bad reputation SenZar has, I'm more than a little afraid of getting flamed from this. I'm not saying that I like SenZar, I'm not even saying that it's a good RPG system. I'm just saying that it does just what it wants to do, no more, no less, and needs to be recognized for that. SenZar players should be proud to deem their system "satisfactory."

(16 comments |comment on this)


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