January 25th, 2005


I hate drama

I've been running a Vampire LARP for a year now. I try to keep drama to a minimum in my life, because I have absolutely no patience for it. I realize that this goal runs cross-purposes with running a LARP, but I'm just crazy that way, I guess.

Here's the situation:

We have one particular player who is very new to the system and very shy. He enjoys playing, though, and we were all thrilled when we had his character's release party in game last month. We rented a nice banquet hall in a swanky hotel for it and everything -- it was much fun.

Anyway, did I mention that this guy is pretty shy? He is. Painfully so. It's taking a long time to get him to feel comfortable, and we're not quite there yet, but he's a very gentle and kind soul and everyone likes him.

I got an email from one of his friends who also plays in the game, wherin her character makes preparations for taking over his character's assets, and makes some stupidly cryptic OOC comments about him not continuing the game, although she doesn't elaborate because "it's not her place to say."

Dreading impending drama, I email the shy player and ask him outright what his friend was on about, if he's not enjoying the game and if there's anything we can do to help turn that around, or if it's real life stuff or what.

I just got a reply. Apparently, his ex-roommate is planning on joining the game (we're pulling a big recruitment drive this month and are expecting a whole lot of new players). He says he loves the game and really enjoys it and wants to continue playing, but this ex-roommate of his has told him that his character will die instantly the moment she joins the game, and because he's a new player nobody will care ("new player" meaning he's not comfortable with the system yet and has only now been released; he's actually been playing in the game for close to ten months now). He said there will be problems if she joins the game.

Now here's my dilemma: I hate the thought of a player feeling like he was chased out of a game he enjoys because of the asshattery of another player. I also hate the thought of not allowing a new player to join (one I've never even met before) on the strength of rumor and hearsay.

I want to protect my established player, but I also don't want to get off on an aggressive or antagonistic foot with someone I've never met before.

Any ideas on how I should handle this?
  • Current Mood
    worried worried

Thanks, everyone

Thanks for all your repsonses to my latest post. I'll be talking to my co-Storyteller, and I've emailed my shy player telling him that:

  1. He is a valued player and if he quits the game, he will be missed

  2. I won't prevent a new player from joining, but if problems arise they will be dealt with very quickly

  3. If this new player does indeed target him in-game for real-life reasons, I will be in his corner

We'll welcome all new players, but I'll be keeping a very close eye on the game. It is an Elders Vampire LARP, so there are a few powerful PCs I can ask to befriend his character. I think we can probably cook up a plot that makes him an important lynchpin, too.

Thanks for your advice, all. I'll keep you posted on the drama if any unfolds.
  • Current Mood
    hopeful hopeful
Painted Redhead

Paladins in 3.5

Good Morning, Fellow Geeks!

So, here's the dealie: The Palazzo di Gamer is starting an undead stomping campaign in a homebrewish world using D&D 3.5. Most supplements that we can conceivably use are in use, including Exalted Deeds and (to a lesser extent) Vile Darkness, the Complete X (Where x is a descriptor of classes and/or archetypes found in D&D), Mortis Libris, any of the forgotten realms supplements, etc. If it is in the house, we will probably be using it at some point.

My plan is to play a Paladin of Tyr (Faerun Major Deity), and I am currently looking at the Pious Templar prestige class. I rolled the following stats on standard 4d6, drop the lowest die.


We will be starting at level 6. Here are the questions to the assorted populace of the Roleplayers community:

1) What stat do you put the 8 in?

2) What do you think if I put the low stat in WIS, but take the Mage-Slayer feat (which is dirty, but will effectively prevent me from ever being able to cast effectively, which, as a paladin, is occasionally useful, but not terribly important)? How would the casting as if four levels lower effect spell-like abilities?

3) What items, if you are a Paladin, do you think are completely indispensible? What would you stay away from? Given the Undead Stomping tendencies of our party and campaign, what is most effective in general?

4) I can take the Pious Templar Prestige class starting at sixth level, however that would put me at Paladin 5, Pious Templar 1. The Remove disease ability is a paladin ability at 6th level. Given the likelihood that we will not be running into anything that will be throwing disease at our party until we've had a chance to level at least once, and the Mettle ability of the Pious templar is kind of spiffy, should I go ahead and take Pal 5, PT 1, or just go straight Pal 6, and take up the PT at seventh level?

Thoughts? Questions? Screams of rage?
Harry Potter
  • impish1

Vampire legality question

I'm running a vamp Larp where I have 2 factions doing a covert war against each other, pulling influences, abilities, contacts, etc: the Brujah vs. the current Ventrue Prince. The Brujah have been smart so far -the Prince doesn't really know IC who's behind it all at this point.

The Ventrue Prince PC came in and took over the domain from a NPC Ventrue by spreading lies about the NPC to elders and getting the old NPC forcibly removed from the domain. No problems so far - didn't want to NPC the Prince, but that's how the game started. Said NPC though has returned and is pulling strings behind the scenes against current Prince, using old influence that he would still have.

One of the Brujah PCs (who had gotten along with the old Prince) got into a fight with the new Prince (verbal fight, Brujah ended up losing some status by the current Prince). So Brujah decided to covertly fight the Prince using some of his street, contacts & underworld. End result is that the Prince's business, a security company, has criminal proceedings against it for hiring a thug to break into local businesses so that the Prince's company can pimp out the security systems to them. (The thug was paid very handsomely by the Brujah to lie and then the old Prince dominated the thug to really believe that the current Prince hired him to do it. Brujah doesn't realize old Prince is back either.)

So the case starts through the legal system based on the 'evidence' against the current Prince's security firm. Old Prince has Legal 4; current Prince has Legal 4. I determined that the district judge would find that there's enough evidence to set a trial date. The current Prince hears the date's been set and decides to pull his influence, call in his sire's influence (he has the Mentor background at 3 - however, the sire is across the States in New York, we're in Iowa) and his Allies (at 2). Player says he'd have Legal influence of 8 when all's said and done.

What he wants to do with this influence is appeal the decision by the district court to have a trial to the next level (appeals) and if that doesn't work to appeal that to the Supreme Court to determine there isn't enough evidence to even have the trial. Now by this time, the Brujah's backing away and hitting him with something else and the NPC is going to back away as the case becomes too high profile. Its just been determined that there will be a hearing. Would the appeals or Supreme Court even care about this or do anything about it at this time since the case hasn't even finished trial?
me with gloves

So I made this game...

I haven't run a game for a while, and I wanted to get back into GMing. So I came up with a good concept, worked on it, created a website for it-


and now it's time to look for players. There's only once problem... I can't figure out how to make a workable summary for the concept. The website goes into detail about the setting, the rules, etc- it even gives a timeline for the events that led up to where the game starts (it's a future setting). But I need a paragraph or two that'll explain the concept neatly and make prospective players want to check out the website and the game.

Anyone have any advice on how to write a good concept summary and/or a hook that will get people interested?


  • Current Mood
    embarrassed embarrassed