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Wednesday, November 17th, 2004
9:32a
Hey, Dummy!

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3:20p - Two part post.
This post will come in 2 parts. One is a neat game a few of us made in an aim chat that I thought I'd share with you guys if you're ever bored.

You get a bunch of people. Should be at least 4, and about as much bigger as seems reasonable to you. Then you make up an order. This order is important; it should be recorded. Then, in order, you each roll a d6. On a 1, the person rolling is killed. On a 2, everybody rolls a die, whoever rolls lowest dies. In case of ties, all who tied the lowest are killed. On a 3, nothing happens. On a 4, you choose to either skip the person behind you, or reverse the order. On a 5, you kill a person of your choice. On a 6, you gain control of the floating shield. This protects you from one kill, at which time you lose it. Additionally, anybody rolling a 6 after you steals the shield. The shield protects you from both 2 and 5 on the table, btw.

Second bit...

A friend is running a WoD game over Christmas break. I'm making a mortal character. Specifically, I'll be playing a Raccoon City homicide detective (yes you read the city right, and yes, it is). Anyway, other than a couple test runs and such, we haven't really played the new system much. We did have much fun doing this with the old WoD system though over the summer. Anyway, what skills/traits/merits etc would a homicide detective absolutely *have* to have? I've been thinking about this, and the ST is helping me, but I don't want to forget anything. And no, I'm not going to make a static character either. I just want to make sure I don't leave any glaring holes. Thanks in advance, and I hope you enjoy the stupid game. It works great in aim chats when you're all bored.

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7:44p - From the Boston Globe
x-posted
How 'Dungeons and Dragons' changed the world

(9 comments |comment on this)


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