October 4th, 2004



What is "Grapevine?" I run a LARP and I'm in a few tabletop campaigns, and I've heard a few people tell me that Grapevine will make my life a whole lot easier. I haven't been able to find much out about it. All I know so far is that it's a program that makes typing up character sheets really easy.

Does anyone use it? Know about it? What's it like? Easy to use? Cheap? What exactly does it do?


EDIT: HOLY SWEET MOTHER OF GOD!! How in the world did I ever run a game without this?!? I've been playing with it for all of 15 minutes and I can tell already it's going to make managing a 25-player LARP so much easier.


Must now go build a shrine and make sacrifices to Adam Cerling. Does anyone know where I can find some timber and a few supple virgins at this time of night?
  • Current Mood
    curious curious

To Prop Or Not To Prop?

Being a latecomer in this community, I may have missed a possible thread on the subject; but I just wanted to throw this out there because I am curious about your opinions and experiences, and, to be honest, I don't have the time to go fishing through previous posts to avoid redundancy (I do have video games to play, ya know).

When Game Mastering a story, is it a good thing on occasion to allow players to wrestle with a prop or should the players simply be able to make rolls for the characters as per the mechanics of the game? For example, if the group is faced with a coded message, is it a good idea (on occasion) to make a cryptogram prop for the players to unravel, or should it simply and quickly be abstracted as usual by the having players make "Cipher" (or corresponding skill, ability, talent, whatever system you are playing) rolls?

What do your personal GM laws dictate? Or, for that matter, what are your player preferences regarding this?