August 2nd, 2004

Do you keep dead character sheets?

My husband and I both have binders full of characters from various games we play or/and run. They're separated by tabs, and we have sections for current games, past games that may or may not continue one day, and we have the dead character file. Where we store deceased characters, including PC's that died some death or other, as well as defeated powerful bad guys.

A few weeks or so ago, a gamer acquaintance said he couldn't fathom why in the world someone would save a dead character sheet. I've heard of games in which a DM collects a player's character sheet when their character dies, makes them tear it up, etc. I wouldn't cooperate with that, personally. If I put work into that character, creating and playing it, I like to hang onto it for nostalgia. Every now and then, I go through my book and have some good laughs, remembering old campaigns and stories. I'm proud of the things I've created, and I'd like to remember them.

Maybe it's like the people who destroy their old bad writing, versus saving it? Some people like to forget that old stuff, but others like to look back on it and see how much further they've gone, and occasionally still find some inspiration in the old stories.
dj kitty

Heavy Gear

Ok, so i was running an Exalted game.. well my own variation anyway. it was taking it and making it modern..

But anyway, that is't important. Basically the game died cause one of 3 players didn't really like the system, so we decided to switch. So now i'm ending up running a Heavy Gear game. Granted i ran a game before but it was like 5 years ago, so i'm a bit rusty on the details of the world. Basically i'm hoping to get some input to flesh out the campaign a bit as i'm starting it saturday.

What i'm thinking is having the 3 of them being a group of duelists that travel around participating in the various tournaments. But i'm thinking as a twist having them just using the duelist thing as a cover for their true actions. That being mercenary missions. They basically work for the highest bidder and take mercenary jobs for whoever and time it so that they can do it when they are in town for a Duelst tournament.

thats what i have so far.

Random Gaming Rant #812

I really don't get the standard D&D idea of Adventuring parties going off on hired adventures. This sort of Mercenary Hero For Hire thing just seems very, very strange to me. I don't know that in my 18 years or whatever of RPing I've ever run a campaign where that was a reocurring theme. Even in my fantasy games, it's always more of an epic quest or something as opposed to "The local noble needs someone to go kill some monsters. He'll give you 100 GP each and let you keep all the treasure you find."

Imagine how shitty Lord of the Rings would have been if Elrond showed up at the begining and said "Here's 2,000 GP. I want you to take this evil ring to mount doom and destroy it."

Where did this Mercenary Hero Adventure idea come from? Sure it's been in D&D from the begining, but why? And why hasn't it died out by now?

I do not understand.
  • gillan


What do you want to get out of a roleplaying game session/campaign?

Addendum: Before anyone says "fun," think about what requirements need to be met before you're having fun, and then answer that instead.

(no subject)


I think that this has come up before, but I can't actually find the entry on it so I'm just going to go ahead and ask:

How do people feel about other people getting high/drunk during game sessions?

This comes up after I had a discussion with a good friend of mine of how he had just had a horrible D&D session because of the weed that was present.
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