July 12th, 2004


XP for non-adventuring characters and NPCs (D&D)

In my campaign world, there is a wealthy and powerful guild of wizards. Assuming that most if not all of these wizards are stay-at-home bookworms who've never gone on a single adventure, how should I determine their levels?

I was thinking an XP system based on age, say 1,000 XP per year past the minimum starting age for the class (17 in the case of wizards). Using this formula, a human wizard with a natural lifespan would, on average, reach 11th-12th level before he dies of old age. This, of course, assumes that the wizard in question is moderately studious and doesn't engage in any sort of adventuring during that year. I could adjust the number based on the character's personality (if he's a slacker or an overacheiver) or if he/she has an adventure, participates in a wizard's duel, etc.

And what role, if any, should INT play in the advancement of these stay-at-home wizards?

I don't know if I would apply the same formula to NPCs with other classes. A rogue living in the big city would probably be able to gain 1,000 XP in a year of petty larceny, but what about a town guard (Warrior) during peacetime?

And what about NPCs who do adventure? I'm guessing that most adventurers don't experience the back-to-back adventures that the typical party of PCs in a campaign do. I'm thinking that, at best, an NPC adventurer might gain 5,000 XP per year of active adventuring.

Any thoughts?