April 6th, 2004


Opinions wanted for base values for homemade-RPG

OK .. here's the issue:

I am working on rules for my own RPG.

The system will use 6 Attributes:

Body - a measure for strength, endurance and constitution
Dexterity - dexterous body
Legerdemain - dexterous fingers and hands
Charisma - mainly used for social talents
Intelligence - analytical and logical thought - basically what you need your left half of your brain for
Wits - Creativity, Spontanity and Intuition - right half of brain

Now .. the Issue is that I want to assign 3 Attributes to various basic-values needed for my combat-module.

I thought of it like:

Attack: Body + 2x Dexterity
Parry: 2x Dexterity + Wits
Bows: Body, Dexterity, Wits
Crossbows: Dexterity, Legerdemain, Wits
Thrown Weapons: Body, Dexterity, Wits
Dodge: 2x Dexterity, Wits

If you would use another combination of Attributes, please tell me which (with reasoning).

Thanks in advance for the help.
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