I've been attempting to run a Vampire game, but it hasn't been going well. This is the first game I've attempted to run, and I probably wouldn't have even bothered to try running my own game with this little experience gaming outside of the nice safe dice less on-line format, if it weren't for issues which lead to me getting asked to leave the group I'd been gaming with. (that's a whole mess in and of itself which would have probably been better dealt with by a marriage counselor, but the quick fix was remove the person who was making the GM's wife suspicious, whatever.)
Anyhow, I suspect that part of my problem is that I've been depending too much of my improv abilities to come up with game subjects as we go, and that I haven't been able to successfully set the mood since I haven't had the time to put together a CD full of music fitting for the game. But I also wonder if it makes any difference that each session I seem to have issues with players who aren't really getting into the game.( Collapse )
Now I'm starting to wonder if I just did a bag job recruiting players, if perhaps my lack of experience and limited prep time would cause all this to happen, is it a mix of both, or is it just this game is doomed to die and I really shouldn't fight it? Or would it perhaps be better if I just took an axe to the game idea, and started fresh, and worked with my players to pick up character concepts that will work better with whatever way I decide to go with my next attempt?
Any and all advice is welcome. I want to be able to run a game and have fun, and the way this whole thing is going is frustrating me!