|Thursday, November 27th, 2003|
10:37a - XP question
X-posted in wod_lj:
Hi, me again. :)
What is a reasonable amount of XP to give out in a WoD game? The players in my weekly or every-other-week tabletop games generally get from two to three points per game session, with up to five or six points possible at the end of a major story arc (i.e., when the PCs have defeated a major antagonist or solved a mystery that's been going on for several sessions).
One player I had a while back, however, quit my game because he felt I was being too stingy with the XP. After talking to him, I found out that he was used to getting somewhere in the neighborhood of ten XP per game session. I was sort of surprised by this, but it may be that the people I generally play with don't mind advancing more slowly.
So what kind of XP do people get (or, for the STs/GMs in the community, give out) in their World of Darkness games?
current mood: curious
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11:49a - Doug whinges some more. Oh, my life is sooo hard! (grin).
These are another of my pet peeves.
The following world set up is an example only, and an indicator that I have Lord of the Rings on the brain. I'm not running it, mind you, just seeking common ground with you, dear reader.
I love that my good friends and players all have active imaginations. I love that if I say "Next week bring backgrounds for hobbit characters in a fantasy setting" they will. They'll do it all. Hooks, nemeses, childhood friends, and past adventures. There will be many pages, good stuff for me to work on, and one or two of them will e-mail me/check in on me in the cafe I inhabit every night to get the GMs Okay.
However, if I say: "You are all young hobbits, relatives and friends just reaching adulthood, who are unexpectedly about to be tossed out of your comfortably boring rustic existance in the Shire and involved in an epic adventure of unimaginable scale. Bring backgrounds for simple hobbit-folk," they'll balk. Instead, I'll get hooks, nemeses, Childhood friends, and past adventures. There will be many pages, improbable exploits, and one or two of them will e-mail me/check in on me incessantly to get the GMs Okay.
current mood: amused
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4:13p - Gaming after children?
x-posted in women_in_gaming and gamer_chicks:
Here's a question for the gaming parents out there --
Is gaming possible after children?
I GM two tabletop games (a World of Darkness one every week, and a Champions one every other week). My husband and I are seriously considering starting a family, but I'd like to keep up my RPing too.
Before people suggest MUSHes or MUDs, I've never really gotten into MU**s, though I am in two Play-by_E-mail games and GM a Play-by-Post game on a friend's online forum. I've generally found, though, that online gaming doesn't satisfy my craving as well as face-to-face RP.
Does having a family preclude gaming, or are there ways to keep my hobby and raise a little gamer of our own? And do any of the members of the community with kids have any advice for the gaming mom?
current mood: curious
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9:24p - need help with a home-made PrC
I'm currently running a Forgotten Realms campaign and have been looking for a PrC to show the group's half-elf scout (Ranger 2/Cleric of Fenmarel 5).
I haven't found too many PrCs that focus on his particular character style, so I chose to create one and would like some feedback.
In my campaign, and after reading the description of the deity (the elven deity Fenmarel), I included "Trickery" to the domain list.
Eyes of Fenmarel
Race: Elf or Half-Elf
Base Attack Bonus: +5
Skills: Bluff 7 ranks, Disguise 5 ranks, Hide 7 ranks, Sense Motive 5 ranks, Survival 3 ranks
Feats: Stealthy (or Track), Negotiator
Spells: Ability to cast 3rd level divine spells
Patron: Fenmarel Mestarine
Skills: Bluff (Cha), Concentration (Con), Disguise (Cha), Diplomacy (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (arcana), Knowledge (religion), Knowledge (local), Knowledge (nature), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), Tumble (Dex)
Skill points at each level: 4+Int modifier
Weapon and Armor Proficiency: A member of the Eyes of Fenmarel gains no additional weapon or armor proficiencies.
Spells per day: At each level the character gains new spells per day as if he or she had also gained a level in a divine spellcasting class to which he or she belonged before adding the prestige class level. He or she does not, however, gain any other benefit a character of that class would have gained (such as improved chance of turning or rebuking undead, additional Wild Shape abilities, and so on). If the character had more than one divine spellcasting class before becoming a member of the Eyes of Fenmarel, the player must decide to which class to add each level for the purpose of determining spells per day and spells known.
Base Attack Bonus progression:
1st: Stealthy or Track, Detect Secret Doors
receive the Stealthy feat…or Track if you already have Stealthy…
Detect Secret Doors just as an elf
2nd: Trackless Step, Resist Detection
…Resist Detection: adds +2 to saving throws vs scrying or other forms of detecting that allow a save (this has no effect on Clairvoyance, Detect (alignment) and so on…)
3rd: Darkvision 60 ft
4th: Undetectable Alignment 1/day (free action)
6th: Resist Compulsion
you are able to shurg off attempts at being charmed…+2 vs compulsion effects
7th: Undetectable Alignment 2/day (free action)
9th: Hide In Plain Sight
10: Master of Disguise, Undetectable Alignment 3/day (free action)
...you gain the ability to change your appearance at will as if using Disguise Self...
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