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Wednesday, November 26th, 2003
8:59a - Satyr question
x-posted in changelingway and wod_lj:

Here's a question for the CtD players -- are satyrs, to at least some degree, about sex? I've always assumed they were, but the GM of a game I used to play in emphatically insisted that they weren't.

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Opinions one way or the other? The GM of the game mentioned above is the only person I've played with so far that thinks the way he does, but I was wondering what other people thought on the subject.


current mood: discontent

(19 comments |comment on this)

10:28a - WEG Starwars help please!
Does anyone know of any character templates or how to do one for a medic style character?

We have a new player and she wants to play a Twi'lek medic of some kind but I can't find any rules to make up a character with this in mind. Can anyone help me?

-Andy


current mood: confused

(1 comment |comment on this)

12:04p - Okay, So Maybe I'm a Tard..
Anyone care to give me a quick run-down of the major acronyms you guys use around here? Because I pretty much have no clue of anything outside the D&D pen and paper realm... So far I've been confused by at least the following (I'm sure I've forgotten some): CtD, WEG, BBS, WtA....
Also, if you want to list some of the non-D&D games that are popular about now, that might help me follow your guys posts as well....
Oh, and what the heck is a grognard?

Sorry if I sound like an idiot... It's only because I am.


EDIT: Oh! And if anyone happens to know the dimensions of a schooner.... Those would be nice too.


current mood: confused

(11 comments |comment on this)

3:44p - One More Question...
Sorry to be so... inquiring lately...

But anyway... Any artists around here interested in doing a character sketch for me?? Alas, I have no scanner, so doing one myself would be difficult...


current mood: rejected

(3 comments |comment on this)

5:18p - A Misguided "rant" about Motivations and Story and Stuff
Let's get this out of the way first: I am a bad person, bad GM, and stuff. There. With that taken care of I can get down to business.

The rule is that the characters belong to the player, not the GM. Thanks arkibet. You aren't the target, you just capsulated something I want to address.

Except for the fact that I'm about to disagree, I agree. Games are fun, GMs are the filter for the world around you, and you control your character. The game the characters are in should be about the characters, not the NPCs.

I've seen players do some pretty funky things in x years of gaming (where x is larger than 0, but not actually important to this conversation). Offhand assassinations of important political figures, breaches of the masquerade, giving guff to an otherwise socially-minded dragon... ...I've seen it all.

Many times I've stopped and wondered: What the hell is wrong with Player K? (who was mostly Ken, but I don't want to drop all of this on his shoulders). Many times I've let it slide because the character belonged to the player. And because we're having fun, and fun is what a game is all about.

In retrospect I should have done something. In each case I should have at least said: "Are you sure?" a second time. Because I really didn't understand where the character was coming from. Because I really didn't understand what the Player's goal was. And because in each of the examples above the game effectively came to a screeching and eternal halt within one to two sessions.

The player is the arbiter of the character's motivations. However the player is responsible to the group, and the GM is the best arbiter in this case (unless you like having an ombudsplayer).

If you want your character to get together with the hoopy droogs and after a quick stop at the molochok milk-bar go on a crime-spree oh my brothers, well that's fine by me. Nine times out of ten, there isn't any need for GM intervention of any kind. Consequences? Yes, acts have consequences, and the crime spree may just see your droogs turn on you in a quick fit of ultra-violence. But that's just cause and effect. Character motivation? Understandable.

However there are a multitude of situations where a GM should, even must, question what is going on. A "Why?" or an "Are you sure?" is worth the pound of cure.

Arguments about what the character would or would not do? Not cool, not condusive to fun. But when daggers start getting whipped at Emperors, characters start leaping over traffic while engaged in a running gun-battle, and people start telling the perfectly pleasant and utterly lethal dragon where he can shove his sanctimonious attitude it's time to step up to the plate and start the unpopular side of GMing.

Hmmm. Reading this back I don't see my point, and barely understand what I was trying to say. Bad person, bad GM, and apparently not very intelligent either. Shucks.

Doug.

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