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Friday, October 31st, 2003
8:13a - Maintaining mood
Anyone have any tips for creating and maintaining a particular mood (suspense, humour, etc.) when GMing a game? I've had good luck with background music sometimes -- the soundtrack to the anime series X or Black Aria by Glen Danzig seem to be good for creating a mood of foreboding, while some songs from other anime soundtracks have served to create a lighter mood.

While I'm on the subject, does anyone have any ideas on what to do if players break the mood (intentionally or not)? I've had a couple of players in the past who've cracked jokes or made off-color comments when I was trying to instill a sense of suspense and foreboding IC, and, well, the jokes pretty much destroyed the "ambience" I was trying to create. The players who did this have not been bad roleplayers by any stretch of the imagination, and I genuinely liked having them in my games (which is why I'm posting this here instead of in bad_rpers_suck), but I'd like to know if there's a nice, but firm, way to get them to try and adhere to the mood I'm attempting to create as a GM.

current mood: curious

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10:07a - Damn it feels good to be a gangsta
While silentclarity is benevolent, I don't fuck around. I'm still present, and should someone like Bobajames try to ruin a move AND post something non-RP related... they'll get banned as soon as I'm notified.

Goodbye bobajames, don't let the door hit you on the ass on the way out.

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7:48p - Jesus Saves and Takes Half Damage"
I found this very very silly... but oh did I laugh :)

current mood: silly

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