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Tuesday, September 2nd, 2003
6:55a
Heh I'm such a gamer I'm leaving for college and the first thing I think to pack are my dice.

current mood: tired

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11:54a
Give a few moments from your life and provide the community with humor...

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credit to
[Error: Irreparable invalid markup ('<lj-user =>') in entry. Owner must fix manually. Raw contents below.]

Give a few moments from your life and provide the community with humor...

<lj-cut text="We need some gaming STAT. Get this man some dice and a character.">
<lj-poll-175284>

</lj-cut>

credit to <lj-user = whisperingwolf>'s earlier post for the idea. not sure if that's a credit they'd want, but hey.


current mood: amused

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2:31p - Real time RPG session
I'm kicking around the idea of doing one of my Fading Suns sessions in real time... that is, a six hour session will cover six hours of in-game time. The players will have this long to do something (prevent a murder, for instance).

My reasoning behind this is to add some urgency to a task. Players tend to take it for granted that time in RPG's is somewhat soft; I want to run a session where it isn't.

Of course, travel time & whatnot will introduce problems. Still, it might be interesting to see what happens when things are coming down to the wire and the players want to travel from one side of the city to the other. "That's going to take you thirty minutes."

Has anyone had any experience trying something like this? If so I'd appreciate it. Also even if you don't have any experience, I'd love to hear impressions on the idea & suggestions on how to keep it running smoothly.

JD

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