August 7th, 2003

World of Darkness ending

I've been trying to figure out what always bugged me about the Gehenna plotline in the World of Darkness. I think it's mostly that I preferred to play in games that generated their OWN plotlines and ignored Gehenna. I was among those that made fun of Storytellers who actually ran games that brought about Gehenna.

I was always in it for the intricate setting. I was unhappy when the third edition came out, and I had to buy it to keep up with my gaming friends, and they'd pushed the storyline further toward the End. I wanted the setting, not to have their uberplot pushed on everyone who played in the game. Let the storytellers come up with their OWN frelling plot.

And now, I find after just joining some live-action games run by the Camarilla organization that they're going with this end of the world plotline.

I think I'm going to drop out and just stick with D&D from now on. Or with ST's who'll just run their games as if this hadn't happened. I'm really disheartened by this.
  • Current Mood
    disappointed disappointed
RWS:  Farcrest

Honest with myself

I suppose the root of the problem re: Me vs. White Wolf is that I've never had much use for Apocalyptic visions.

Real or pretend, the "End of the World" scenario is weak and over used, sort of a cosmic cop out, if you will. I crave the challenge of a world that lasts, that heals and kills itself by turns. I ache for the opportunity to taste both subliminal victories and devastating defeats.

Digging a deeper hole is one option of many. Giving up, throwing in the towel, calling it quits... It's just not my style, man. I can't get excited about having it all washed away in a cataclysmic blood bath. There are so many other ways to go out. I want to try them all. Armegeddon is waaaaaaaaay down my list. Like, not on it at all.
  • Current Music
    Double Talkin' Jive--G'n'R

A White Wolf Game

Hi, I'm knew and I just here to promote a larp that I am co-storytelling:

Our troupe, which larps at San Jose State in San Jose, California every friday is starting up a new game using the White Wolf system of the World od Darkness. We're currently testing out the game and it will start with character creation which should start in three weeks from friday the 8th. We currently have 20 loyal gamers and we're looking to recruit at least 20 more. This will be a Vampire/Werewolf/Mage game set around political intruige and less on random acts of killing leaches for fun.

All groupes have caps and we let people play them on a first come first serve rule. The game is more heavly focused on vampire. All the regular Cam clans and independents by storyteller aprovel. We want to lean heavy on Brujah, Ventrue and Nos. There our several werewolf spots avilable. NO Red Talons! We're looking for Glasswalkers, Bone Gnwaers, Stargazers and Chil'n of Gaia though others will due, again storyteller aprovel. Any one intersted in playing a mage must first start off as a hedge mage unless given permission to do other wise by the storytellers. Hedge Mages that prove them selves will be rewarded with the awakening or something else...

The Basic backplot of our game is: Vampires: You will most likly fleeing San Francisco/Oakland to escape the horrible plague that has infected the Vampires there. Your only hope is the Werewolfs who live in San Jose and are willing to cleanse you of your taint...
Werewolfs will be taught all they need to know from the Sept elders.
Hedge Mages can either be free agents or work under the local Dreamspeaker.

If there's any questions please ask. If interested I can give you directions and more info on the game. If your realy hardcore and want to start right away you can join for the testing, we have a few important roles yet to fill and were always looking for exprinced gamers. I'll also have the exact date the game will start. Hope someone out there is intersted cause this is going to be one hell of a game.