|Monday, August 4th, 2003|
2:12p - Gaming at Dragon*Con 2003
I will be running three games at D*C this year. Let me know which one(s) you would be interested in playing. Also, feel free to drop me a line as to games that any of you are running. I might want to join in.
Deadlands: the Weird West
I have no idea what kind of one-shot I will be running for this game, but interest has been expressed and I will come up with something good. Trust me. I will be issuing pregens unless my players have the book and/or a good idea as to what kind of character they want to play. If you have the book, feel free to make a character and submit it via e-mail for my approval. If you do not have a book, but have a good idea as to what kind of character you would like to play, I will pregen a character to fit your idea. Please get your concept to me ASAP.
The eight-times Origin Award-winning roleplaying game in its classic version!
It's been called the "spaghetti Western--with meat!"
This epic, story-based roleplaying game details the "Weird West," a history similar to our own up until 1863. That's when the Reckoning occurs--a bizarre event that allows monsters, spirits, and more to once again inhabit the world of mortals.
Players take on the role of gunfighters, hexslingers, shamans, or pious blessed in an attempt to learn about the Reckoning and the mysterious beings behind it!
I have a lot of ideas as to what to do with this game. It might even span the entire Con, if my players are willing to fit in time every day/night. I have a deep and abiding love of this game, and it shows when I GM it. Characters will be made at the first session or before if you have the 2nd edition book and are feeling creative. Submit all finished characters to your friendly, neighborhood Ultraviolet clearance Game Master for approval.
Imagine a world designed by Kafka, Stalin, Orwell, Huxley, Sartre and the Marx Brothers...
Paranoia is a roleplaying game set in a darkly humorous future. In Paranoia, a well-meaning but deranged computer desperately protects the citizens of an underground warren from all sorts of real and imagined enemies.
You play one of The Computer's elite agents. Your job is to search out and destroy the enemies of The Computer. Your worst fear is that The Computer will discover that you are one of these enemies.
Paranoia: A lighthearted game of terror, death, bureaucracies, mad scientists, mutants, dangerous weapons, and insane robots, which encourages players to lie, to cheat, and backstab each other at every turn.
Is that fun?
Buffy the Vampire Slayer
I have my concept all set for this game and I do not wish to whip out a quickie description for fear of spoiling the storyline. I can not guarantee a space for anyone in this game. I am running this as a demo for the Buffy track on Saturday at 8:30PM. Check the Buffy track site for more info.
The graveyard is cold and still. Bright moonlight deepens the shadows. The silence is disturbed by a throaty moan. Breaking through the soft, recently packed earth, a claw extends, sharp and grasping. A sickly sweet stench rises with the corpse. Desperate hunger is etched on it cadaverous face�a hunger for your blood!
Buffy: All right, I get it. You're evil. Do we have to chat about it all day?
No we don�t. It�s time to slay. Get ready for action and adventure�Buffy-style.
Now you can join the Slayer's world!
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8:36p - d20 superheroics
So, hey: I happened to come across not one, but TWO d20-based superhero games. Mutants and Masterminds, and Vigilance.
(and I have to say, the production values on Mutants and Masterminds were real impressive.)
I've read some reviews on both games, but I was wondering if any of y'all have played either of these games and could share your opinion on them with me? Thanks.
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8:49p - The End/Questionmark/Hahaha.
(you know, like at the end of so many monster movies..?)
So, I know it's kinda old news, but I wanted to talk about the impending end of the World of Darkness.
My initial response, upon reading it: Man, I'm glad they finally decided to put a bullet in it. I mean, I never used the metaplot much anyway, but I haven't liked a single goddamn thing they've done with it in years. In fact, (except for my live-action books) all my books are old as hell- I don't even have the V:TM 3rd ed. rulebook.
That's mostly because a lot of it just seemed, well, silly to me. Like, for example: The whole ravnos antediluvian/spirit nuke thing? How was that NOT silly? How did that wack of an idea get past every single editor at WW to see the light of day?
My problem is that I've never liked end of the world stories, so the WOD metaplot always felt like every other silly end of the world story. So I ignored it- in my games, the licks talking about Gehenna were as respected as those guys you see with signs saying "The End is Nigh!"
Upon further thought, though...
I've got to give the people at WW credit for having the integrity to go through with it. They kept telling us there would be an end, and now they're going to deliver. God bless 'em. A poster in a previous thread on this subject said that WW does tend to handle big events poorly. While I think that was been the case sometimes, I still hope that they'll put the WOD to bed in grand fashion- and, gods willing, without any spirit nukes this time.
My theory is that "the end" will serve as a housecleaning of sorts- the WOD has become awfully crowded with all manner of supernatural critters over the years, and it's become too sprawling and unmanageable of a thing. I think WW is going to use "The End" to turn the WOD back into the lean, snarling, angry beast it was when it first burst onto the scene.
The problem, though- the problem with ANY end of the world story, really- is: What do you do afterwards? I mean, the world is GONE, man.
Here's my theory on that: I don't think WW is going for a literal "end of the world", just...the end of the world as we know it (sorry, had to sneak that in somewhere..).
I think we may see an inversion of the power structure, a WOD where the supernatural has little impact on the affairs of humanity as a whole. All the "big bads" from the respective lines will be history, and things will be taken down to street-level. Basically, the monsters will go from being "top of the food chain" to "always outnumbered, always outgunned". No more camarilla, or sabbat, or clans, or tribes, or traditions, or whatever- simply individuals trying to make their own way.
That's just me, but that seems to be the logical place to go. So...who else has some post-WOD theories? I'd love to hear 'em.
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11:09p - My two cents on the WoD ending
its about time... they've milked it long enough..
i'm just pissed cause demon hasn't been out all that long and now thats gone too
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