July 21st, 2003


Ever hear of "Try before you buy?"

It saddens me to see the number of people who rushed to get a copy of D&D 3.5 based only on the promises of WoTC and the unreliable medium of internet gossip. What's so horrible about continuing to run under 3.0 for a while, until you get the chance to peruse the 3.5 books and see FOR YOURSELF if they're worthwhile or not? If this trend of mindless buying continues, the big gaming companies are going to realize they can put out a substandard/unfinished product (take a look at the potential errata list that's out for 3.5 already) and still make a lot of money off it. Let's try and have some standards, people.

I'm not claiming 3.5 is a horrible system--I can't make that call, having not seen the books yet. But I'm not going to assume that a newer edition necessarily means a better one (computer software provides a wonderful conuterexample to this). Even if 3.5 turns out to be the most wonderful thing is existence, I'm not going to drop $60, waste my time converting old characters and learning all of the subtle changes between editions, just so I can keep "official" and "current" with WoTC's vision of the best set of rules. Incidentally, if you've bought 3.5 and you really like it, I'm happy that you got your money's worth. But I don't think it's a good buy for me.

In closing I leave you with the following blurb from WoTC: "a person with the 3rd edition PHB and 3.5 PHB can sit down and not even know they are playing different edtions." What a crock that turned out to be.

New game in Northern NJ

I'm starting a new HERO based game in my local area. It will be a old-fashioned FTF game. So far I have 5 confirmed players and 2 others who are not confirmed. * is the max limit so there's room for one more possible player.

The game will be a teenage super-hero one, set in a varient Marvel Universe. The varient will be that the major hero's of the world have all all been killed or crippled beyond crime-fighting, as well as most of the villians, from an alien invasion that failed. There will still be some around, but the players characters will be the major ones in the focus of this game with the Marvel hero's making occasional cameos as needed. The game will be set in NYC, current Marvel time.

The characters can have any background really, so long as they can justify it. The game will be played on the first Friday of everymonth in the evening at my and my husbands house. Experiance with the HERO system is not required, though helpful, and house rules will be e-mailed to players with approved character concepts.
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    Standing Outside The Fire - Garth

Iron Roleplayer - Goblins

(Gracias to Zamiel for the spiffy new title)

Hey kids. It's time for a new instalment of the Iron Roleplayer thread, wherein I propose an ingredient, and everyone racks their brains to think of the coolest story/plot/encounter/whatever involving that ingredient. This week's Iron Roleplayer ingredient is the Goblin.

You can come up with something for whatever game you want, and this something cool can be anything from a random encounter to a giant plot to a spooky bit of imagery or whatever.

Simply post your cool idea as a reply to this post in as many or as few words as you want. The various readers of the Roleplayers Community can post comments or replies to your idea, and whoever gets the most positive feedback is the winner. As the winner you get no prize, but you can feel all cool about yourself and brag to all your loser friends.

In D&D, goblins have traditionaly been used as canon fodder, one step up from the kick-em-and-they-die Kobolds. In French folklore, and were small house spirits who sometimes did nice helpful tasks, and sometimes did mischief and evil. They like wine and beautiful children. In some tales the goblins sneak into the house at night to snatch away innocent youngins.

So there's your ingredient, feel free to create whatever you damn well want.