June 13th, 2003

DungeonMaster Infidelity!!!

A DM has made his girlfriend an active player in his game. She's really gotten into it (for a newbie), and has begun to understand some of the inside jokes and whatnot that centers around roleplaying. One day, at school, said girlfriend and DM run into girlfriend's non-player friend. She's wearing a very sexy short skirt, and it's obvious DM is staring. Girlfriend tries to get his head out of his dick, but DM is very stupid. DM invites sexy friend to play D&D and says she would be a true elf (we all know that given the chance, anyone would want to lay an elf).
Months later when Girlfriend and DM break up, DM reveals this to Sexy friend and they start dating. Is this not fucked up? Ex-Girlfriend has no-one to play with now, and on top of it, said DM lost Ex-Girlfriend's uber-spiffy dice!
Ex-Girlfriend must find new DM or become one herself...

Hey... Where's the MountainDew???
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The dumb things we players do

A solo game I play in had such colorful, beautifully thought out villains that I found myself really wishing I could interact with them as something other than antagonists. I was obliged, and allowed to create a character designed to go along with them.

It's a once per week game. We would alternate characters each week. I was warned that eventually, my evil character would be taken from my hands and would revert to the DM's control.

That time came a while back, but I never felt the repercussions of it with my main, heroic character until the last time I played. I created a monster. The villainess I'd created, which my main character had never even heard of until last session, has become my worst nightmare. I've created a villain I can't defeat. I've screwed myself over. And I didn't even realize what I'd done in the beginning, I'd never thought of her as so unbeatable.

After a very brief, disastrous confrontation, ending with my heroine being captured, imprisoned and interrogated and tormented for weeks before being rescued, my villain has become my heroine's worst nightmare.

My DM is quite pleased.

(no subject)

How do people choose to handle XP?

The current head storyteller for the fall game seems to think that XP is like water. He gives out another XP if you have 5XPS (or rather he suggested this to the current head ST, who is trying to kiss butt to get one of the supporting st slots in the fall). The summer one wants to cancel game at the last min to go party with our friends (he left us in a lurch last game and we have told him that we cant be there [which is partally true]) and then throw MORE XP at the players.

so what do you guys think?