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Monday, April 21st, 2003
9:05a - What the hell is wrong with us?
What's up with gamers gaming with people they hate? Not just kinda dislike, I mean hate. I'm talking about ripping the person a new one every time they're out of earshot. The whole, "God I hate that guy! Why does he play with us? What an a$$#@!e..." And then, come game night, "Hey man, how's it going?"

Are there that few gamers out there we feel we have to join any games we can find? If you hate someone, don't socialize with them. And for god's sake, don't go behind their back and bitch.

The D&D game I've been playing in is a prime example. There have been 3-4 people who've dropped the game saying it sucks and they hate the DMs style, only to come back a month later. But even when they come back, they still bitch about the game.

Are we addicts? Can we not help ourselves?

I've seen a couple of guys get into a fistfight in the middle of a game. What the hell?

Why do people feel the need to associate with people they don't like?

Or is it just the freaks I hang with? *grin*

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9:40a - GenCon: Holy Cow! Events sold out???
I just got my event confirmations from GenCon. This year they are having you log on to their web page as a GM to check the events.

They say: Collapse )

I figure, ok, I'll go over and check.

Attack of the Beautiful Princesses, its sequel Revenge of the Beautiful Princesses, and Hellenback: A Time For Sven all have the Event is full marker on them. I don't know whether it's just that I got my events in early or what, but I didn't think demand was going to be so high so early.

If you're planning on going to GenCon, I'd suggest logging on an getting event tickets now. If I'm selling out, it's a fair bet better games than mine are sold out first.

On the bright side, it's been my experience than when things sell out this far in advance, some of it winds up being overbooking, or canceled when someone doesn't make it to the con after all. So it's probably still worth picking up generics and showing up at a table you would like to play at.

current mood: cold

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This Sat... from a GM stand point our Shadowrun ref was a true master of getting us to screw ourselves over.
There was an adventure JrCubIndy and I walked in late on... they were just tying up the loose threads of a run where they had to switch some nanotech and needed a distraction... they opened a door to a 4 armed Cyber Zombie Troll... long story short they made a lot of money for that run by selling schematics to their Johnson on that troll and that's where we came in.

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current mood: amused

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12:46p - Search for a System
Hello everyone!

I'm currently in the planning stages for a new game, but am having a devil of a time figuring out what I should run it in.

The game itself is going to have a Victorian setting, with magical powers (preferably innate, not spell-driven), and none of that uber-steam-technology stuff.

But I don't know what system I should run it in, except that ones I've used before don't quite cut it. I'm currently thinking of using Hero.

Any thoughts or opinions on this? Other systems I should check out?

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