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Monday, March 17th, 2003
7:49a
Thanks for all the judgemental posting about AIM and AOL online gaming taken from a single session of an ending storyarc. It reminds me of why I stopped posting in group journals before. However your comments won't scare me off. If you are too simple minded to remember my starting post a week ago, where I explained the campaign briefly, the characters involved, and mentioned I'd be posting updates after each game that's your fault. If you have a prejudice against AOL/AIM users that's your problem. If your too small minded to ask what was going on in the game before that session or get more information about me as a GM or roleplayer, then shame on you.

What I will do in the future is cut my posts here, so if you hate AOL/AIM users, games with emotional depth or with a harder edge than Evercrack, simply don't read them.

I do apoligize if my post last night offended anyone due to the strong nature of the contents, and accept that was my own fault for not thinking to place it behind a cut link. If the moderator of this Public Group feels it violates the rules of the group s/he can remove it. I've cut link it due to the graphic nature of events in the session.


current mood: annoyed

(22 comments |comment on this)

10:49a - Hearld of...something
I haven't posted here in awhile, but, I'm a pretty avid lurker, so, I thought I'd peek back in.



I am(of course)going to Comic-Con again this year, and, I was wondering what exactly the "Game etiquette" at the Vamp\D&D\D20 games are. I know you bring your own books and dice, but, do you bring pre-made character sheets? Do you sign up ahead of time, or, do you just waltz it if there is an empty chair? If you bring gum, do you have to share with everyone? I've skipped every RPG I've wanted to play at Comic-Con cause I didn't know the answers to these questions. Any illumniation would be much apperciated.


current mood: Confuddled

(9 comments |comment on this)

3:09p - for discussion
I was curious if any of you have known players or GM's who seem to think adhering to a game's canon is being unoriginal. They can't have just a human fighter for d&d, for example. Who accused me for being stereotypical for playing an iconoclast anarch brujah with a conformist nature (she just wanted to fit in and be liked).

In a game he ran for me, he turned my character into something I'm often embarrassed to tell people about. See, I created a Toreador. Her passion was dancing, ballet specifically. But she made money stripping. I recall seeing much debate here over whether or not dancing is really an art, and that's okay. I liked the ambiguity of it, whether she really has an art or not.

Well, a session or two into the game, I learn I'm not a Toreador, and that I have the hidden diablerie merit (I was made to purchase a mystery merit). She winds up being a bloodline that is an offshoot of the Toreador clan, that seeks out excitement and adventure. Instead of self-control checks to avoid looking at beautiful things, I made self-control checks to avoid jumping into dangerous situations. I founded a blood line. We soon had our own discipline (a new path of necromancy). We were action heroes with good fashion sense.

It wasn't my fault. Really. I was just trying to play a Toreador. And may I mention, among the NPC's was a Tremere who inadvertently picked up Vicissitude (sp?), and later displayed Obeah?

Don't the stereotypes exist for reasons? You're not being unoriginal if you fit into a stereotype. Isn't part of the point to be able to breathe life into it, and make the character "human?"

Anyway, that was a bit of a rant. I can't be alone in knowing people like this.

(13 comments |comment on this)


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