March 6th, 2003



I created this game for several reasons, creation is entertaining to me.
Yet also, I wanted a game that would be cheap enough for a kid on welfare to play.
Since I believe that role playing can increase your knowledge of the outside world as it can make your mind more lush and fruitful.
I also wanted it to be a system where it does not take a whole lot of preparation to play if you want to create a quick game, or that needed allot of materials.

I think that I have achieved almost all of my goals on this project.
I wanted to get it out there so that every one else could enjoy it I also want to hear your feedback.

Well I hope that some of your check it out and I also hope that some of you enjoy it.

Well have a great day and I wish you the best.
Whenever people say, they are having a bad day I like to tell them that it could always be worse and usually it can.
It's All Me

On dead mystery games

Okay, this is a bit of an odd question, but it's been circling the back of my brain for a while now, so what the hell.

I'm curious about other people's experiences with RPGs that have died for whatever reason — loss of players, loss of the GM, loss of interest, etc. Specifically, when a game you're involved in comes apart, do you usually want to sit down with the GM and the other players and find out what was going on?

To some degree, it seems like a natural thing to me. But I've been involved in two major mystery games over the past three years, and in both cases, when they unraveled (player conflict and a gradually-shrinking player base in both cases), neither the players nor the GMs seemed to want to get into what the games had been about.

This came up for me again about six weeks ago when a short-term Vampire game I was in broke up because one of the key players was moving out of town and the GM didn't care enough about the game to keep it going. We had a "all questions answered, all secrets revealed" group conversation, and I found it incredibly tedious and anticlimactic. For me, uncovering mysteries as a team, in character, through our own efforts, was exciting, but having the answers handed to us… I didn't care.

And the issue came up again about a week ago when one of the GMs of the other games I'd been in said he was giving up on any chance of reviving his game, and asked if there was anything I wanted to know. This was an RPG that totally absorbed me for over a year and a half, that revolved around dozens of fascinating mysteries… and I couldn't think of a damn thing I cared to know about. It wasn't that I didn't want the mysteries spoiled. I just didn't see why I should want to hear "The butler did it" if I couldn't read the end of the book for myself.

Anyone else feel this way? Do you usually dissect dead campaigns after they go down?
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