December 18th, 2002

Getting rid of the NPC's

After hearing some of your stories about players who wind up killing off the plot devices, it brought back a memory.

An old boyfriend of mine was running a game for a group of us, who had a very successful adventuring party. We were pretty high level, and actually owned a bar and ran a guild together.

One day, he has an NPC walk in, order a drink, and introduce himself. He begins talking, and some of us ask him some questions. It is obvious he's our hook for an adventure of some sort. Somehow, the conversation doesn't go quite right. The NPC, Ash, didn't have an answer to a question one of group, (a renegade drow), asks. Ash is finishing his drink. The drow shrugs his shoulders, and says, "Seeya later."

Our DM manages to look shocked for a moment, and then tells us, "He leaves."

The rest of the characters told the drow that he is no longer allowed to talk to customers.

I'll never know what kind of plot hook that NPC was intended to be.

Help Wanted

I want to find some kind of online RPG to play. I am a fledgling gamer, if you will, in need of some direction. I thought this might be a good place to look for someone to help me out. Does anyone have suggestions? Thanks!

--Amy