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Friday, September 13th, 2002
3:55a - flamers
I expect flaming on message boards where anonymity is a factor, but I usually regard Livejournal as different. It takes a little bit of effort to get an account on Livejournal, even if it's simply asking someone with a paid account for a code.
I'm not pointing any fingers, but there are a few people in this community who have a habit of flaming almost any posting they disagree with. Some of you don't list your age on your profiles so I can only assume that you are crotchety old farts, or juvenile minors with nothing better to do but to take every difference of opinion as a personal affront to your arrogant philosophies. Maybe that was a low blow, but I honestly can't think of any other reason why someone would deliberately hide their age unless they were ashamed of what the digits actually were.

Example of 'flames':
13-year-old: You've got your head up your ass!
38-year-old: Well, you're only 13. That's why you're a moron!
13-year-old: Screw you Gramps! At least I don't need a pacemaker to live through a session of Vampire LARP
38-year-old: Vampire LARP is for wussies like yourself. When you get big enough to heft a d20 then I'll start listening to you. From now on I'll just ignore anything you say because you're posts are worthless.

Back to the complaining:
1) You know who you are, and the people you flame know who you are. The rest of us who read these posts know who you are. 'The rest of us' outnumber 'you'.

2) A difference of opinion is not a threat to your gaming preferences, gaming group, masculinity, or social life. So get over it. Expessing viewpoints is what this community is all about, telling people that they're morons for posting is not.

3) If you have nothing better to do in this LJ community than post insulting comments to people trying to express their views, opinions, or insights, then maybe you shouldn't be in this community.

4) Likewise, maybe you shouldn't be gaming.

I would really like to beg inevitability to start showing a little more influence in this community (since he is the moderator) by at the very least telling these flamers that they're posts are not desired, nor are they ever funny or impressive to read.

Now, before I start getting 'flamed' with people saying "You're an idiot! You're never gonna stop flaming!" or even "You're an idiot! You're never gonna stop me from flaming!" I would just like to point out that THIS post you are reading is in an LJ community. Anything you say in this community can be directly linked back to your LJ. You can be blocked. If not by the moderator, then there are ways of blocking specific LJers from making comments on a post. Making anonymous flames is just going to cause anonymous posting to be blocked. This is one of the nice things about LJ, if you don't want to listen to a flamer, you can just cut them off from flaming or commenting on anything.
For the record, I'm not trying to stop flaming. I'm just trying to stop the overwhelming tide of flames I see HERE

(50 comments |comment on this)

9:03a - Flaming and other issues
If you have an issue with another user on this community, please email me what happened and include a link to the problem comments. To be honest, I dont always read this community (hell, I dont always read LJ) so I can't catch all the people being pricks or all the people advertising.

Now here is my opinion on the flaming. It is not as annoying as Quizes. DON'T POST QUIZES! WE DON'T CARE WHAT KIND OF APRICOT A RANDOM GENERATOR SAYS YOU ARE! Back to the flames, I am not going to flex my muscles unless it is serious flaming. "You're a fucking idiot" doesn't count in my book. People get emotional over stuff, even gaming, and tend to type stuff in the heat of the moment. If you want to flame me, I really don't care. mouseferatu thoroughly flamed me earlier this year. My monitor glowed from the heat because he flamed me so much. If you hadn't noticed, he's still a member here. mongol has been flaming me for nearly a year now because I refuse to go on a date with him and he's still here. I really don't mind.

However, if you take issue to someone's flaming of you then I'll reprimand that user and if it continues then I'll either put it to a vote (awwwww, how democratic) or I'll exercise my right to ban without mercy (awwwww, how Cuban).

I'm sorry if people are getting upset over the state of this community. Please keep in mind that there are hundreds of people on here and we can't all get along. Also please keep in mind that I can't read all the posts and comments due to time and energy.

If you need to report a problem with another member email me at Limp_triskit@hotmail.com

Also, if any of you think Serpentor is cooler that Cobra Commander, please leave this community right now. ;)

(12 comments |comment on this)

3:11p - -
Many games have situations where social interactions are decided by die roll, instead of by simply roleplaying. Some examples of this are bluff vs. sense motive(D+D), Seduction(L5R), and Negotiation(Shadowrun).

In a case like that where the dice are the only factor, do you still make the player roleplay the indended action, then roll? If so, do you award a small bonus for good roleplaying? Or, is it better to roll the dice, and then act out the success/failure of the attempt?

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5:16p - System is Soul
The system of an RPG is what I'd consider one of it's more important elements. Narrative, feeling, competition, and enjoyment, are all built by how the system adjuticates conflict, and allows for character development.

This isn't a new idea, but I'll state it again for clarity. It's pretty clear that a system does not need to be based on combat to be a good system. It can be based on summoning demons with sorcererous powers (Sorcerer). Another could be a less-system-than-system overall (Amber) putting most of the traditional control in the hands of the GM and players. My last example, the system could focus purely on building the atmosphere of playing your character (Otherkind).

Quite often, when the game focuses on what they're good at, these systems are just as good as playing a more combat heavy system (Storyteller, Champions)

The question I pose is thus:

I know systems without a combat system can be fun. However, are combat systems the 'more fun' style of RPG? More specifically, do the combat RPGs tend to provide better all around fun than their non-combat counterparts?

And a followup:

Is the general popularity (and to a lesser extent enjoyment) of a combat RPG predicated on the fact that combat RPGs are fun, or is it because combat RPGs hold the majority of the market?


current mood: bored

(3 comments |comment on this)

11:19p
I think I'm too predictable in my GMing. I noticed the other night when I put on my favourite album, namely Fear Factory - Obsolete, every character in the shadowrunning team pulled a weapon of some sort or another (mages putting spirits on hold, etc). I need some new fight music methinks. I have had an offer for N'Sync German Album which I have to say I flatly refused(Hmph. N'Sync? More like N'Stink). Any suggestions anyone? I sort of have a heavy metal/industrial fetish.

I have now come to relise that Shadowrun is my type of RPG to play in, not to GM. Too many rules and background fluff, although the scenarios that I come up with are pretty cool. I've already had someone turned into a vampire PC which has turned out rather interesting, and I have also a paraplegic decker whizzing around in a done-up Citymaster not to mention the doctor (read: Cleric) of the group about to get involved with some of the most freaky Magical groups known in the universe. As I said though, it's not my kettle of fish and I'm slowly transposing Inquisitor from Games Workshop into a true roleplaying game. A person taking on a character and with a few other people will actually make up a warband of some description. And then again, maybe I'm not cut out for GMing. Maybe I'm not just that smart. Oh, well. Them's the break's I suppose.

I've done some research and here's a few things which you may find interesting:

I Am A: Neutral Evil Gnome Thief Bard


Alignment:
Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.


Race:
Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.


Primary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.


Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.


Deity:
Mask is the Neutral Evil god of rogues, thieves. He is also known as the Lord of Shadows. He appears as a lithe man, shadowed, wearing dark clothing. His followers believe in stealth and wariness. They wear black and gray clothing, and carry weapons and armor similar to that of a thief. They frequently wear masks to conceal their identity. Mask's symbol is a dark, checkered mask.


Find out What D&D Character Are You?, courtesy ofNeppyMan (e-mail)



But on second thoughts, this is actually worse:

Top Ten Signs You Play Too Much D&D

1.Someone says "Why do you have all those numbers tattooed on your
hand?", and you reply "Those aren't tattoos, they're die imprints."
2.Your elven fighter has had sex within the last six years - and you haven't.
3.You decide to play a zombie, just so you and your character can have the same skin color.
4.You've been surviving so long on Doritos, Coke, and pizza that your body now contains more plastic than your dice.
5.You can recite, verbatim, every single rule from the DMG...but you can't remember how many kids you have.
6.You sign personal correspondences with your character's name.
7.After months of work, you have made up the entire dwarven language - words, rules of vocabulary, the whole lot. You are bilingual, and can now speak fluid dwarven. Your friends stare at you strangely, and no one will sit on the same side of the table as you.
8.Drug addict and alcoholic friends of yours often stop you to say
"Dude, get a grip".
9.Your "If I won the lottery" plans involve creating: (a) a really cool D&D room, or (b) hiring actors to play monsters so that you and your friends can play D&D for real.
10.You'd rather get a natural 18 when rolling character statistics than win the lottery.






Find your Role-Playing
Stereotype
at mutedfaith.com.
[Angel.]

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