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Friday, June 28th, 2002
Okay, guys, here is an RPG I wrote that I'd like some commentary on. The idea here is to create a Narrativist/Simulationist game focused on war, without getting bogged down in the minuatae. It's in a very rough state; you'll even see notes to myself there.


I'd also like feedback on the name; if you can think of a better one, I'm all ears. For those of you who have seen this system before as part of Rise Again, I'd like to call your attention to the addition (at the end of the document, before character advancement) of "the Rule of Gifts" as a meta-game mechanic. I'm particularly interested in what people think of that.

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