June 10th, 2002


Hi, I am a newbie to communities. I am currently playing Dungeons and Dragons 3rd Ed. and I ST a game of Vampire.

I am a little shy of posting, but what the hell...
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threat, existentional, warning

The Prosaic World of Darkness

Do you play any of the White Wolf World of Darkness RPGs and feel the burning need to pierce beyond the limits of the cosmology as written?

Have you ever wanted to stride the Umbra, and beyond?

Are you tired of the same old conspiracies, the tired old cliches, and want not only a chance to use new ones, but be a primary mover and shaker behind them?

Have you recently picked up Nobilis and wished you had another, more detailed description of a Prosaic World to work with?

More cults?

More supernatural beasties?

More secrets?

Have I got the deal for you!

In a bizarre, but intense fit of inspiration tonight, I hybridized the cosmologies of the World of Darkness and Nobilis, resulting in a very interesting setting that, disturbingly, explains much that lies behind the facade of secrets and lies in the World of Darkness while simultaneously opening up new roles for exploration. Do you want to actually play Caine himself, walking the world seeking the truth about himself and his ties to humanity? How about the embodied power of one of the Spheres of Magery? How about the direct representative of a diminished Sol Invictus, empowered to hunt the forces that prey on humanity in the night until they're ended? How about all of these?

Nobilis facilitates all of this. It is a game designed to capture the play of minor gods loose in the world, creatures of might and glory, darkness unimaginable, and everything in between. Its ideal for setting up gameplay of this level, and more -- and you won't regret buying this book for itself, even if you have no immediate plans to use it. As folks who already own Nobilis can tell you, its quite possibly the most beautiful and content-packed text on the market today.

In any case, you can pull the Prosaic World of Darkness from http://www.chancel.org/WyvEnt/texts/ProsaicWorldOfDarkness.html .

Here's hoping you enjoy it.

Roleplaying and Power

Can someone explain to me the idea that "roleplaying" somehow has a direct correlation to the power level of the character? For too long, I've sat and listened to people equate power to twinkery without any support for the idea beyond "well, in my experience...." Really, it's getting tiresome, especially since I and my regular gaming group are living proof that the idea is patently false.

I'll accept a couple premises. I will accept that lower-powered characters are frequently better roleplayed. But that has a lot more to do with the fact that there's nothing else to do with a weak character - when all you can do to achieve your goals is roleplay, you either roleplay or fail. But it mystifies me that some people think that this somehow implies a subsequent lack of roleplaying with more powerful characters. It doesn't logically follow. And "in my experience" isn't a valid argument. Game with me. I'll change "your experience."

I might go so far as to postulate that more powerful characters can be every bit as much a roleplaying challenge. A weak character must be roleplayed through conflict. A powerful character doesn't necessarily have to. With a powerful character, there is definitely a path of least resistance. Roleplaying a powerful character well often involves taking the harder path - in other words, it can be more challenging.

Anyway, power does not equal twinkery. I will write an extensive post proving that power level doesn't inherently equate to twinkery, that it doesn't have any particular quality that exists independently of the player, if you really think it's necessary. For now, I'm operating on the assumption that you're all smart enough to understand that the power=twinkery notion is really based on the idea that power level is an indicator of twinkish tendencies in a player.

Here's what gets to me, though. The fact that it's frequently an indicator of twinkery does not necessitate that a powerful character be played by a twinkish person. In fact, assuming so is basically buying into a stereotype. I can make a bunch of claims that most of the White Wolf players I've known were angsty little drama-goths, that most of the D&D players I've known were socially retarded computer nerds, and that most of the LARPers I've met were whiny little metagaming bitches, and probably do so convincingly. But most people will accept that those are stereotypes, and, even if they are indicative of most such gamers, that it doesn't logically necessitate that all such gamers are like that. If I tried that, my participation in an upcoming vampire LARP would make me a whiny, angsty, metagaming, drama-goth bitch. Usually, even the people who say stuff like that are aware of the fact that they are citing stereotypes based on personal experience and opinion.

But people will equate powerful characters to twinkish players, and then make an absurd attempt to logically prove, with their own experiences of all things, that one necessitates the other. Or at the very least, they will operate from the assumption that a powerful character is being played by a twinkish player, without it ever occuring to them that they are basing their decisions on a stereotype. It's not even a situation where they will say "I don't like high powered games because they attract twinks," they will say "you play high powered games because you are a twink." It makes no more sense than the snotty stereotypes I listed above, but a lot of people somehow can't see that it's as much a stereotype - just as illogical and inaccurate.

This carries over to characters within games, too. I know a lot of people who would call me a twink based on the characters I've played, just because they're operating on certain assumptions about power levels and game balance. They're all people who've never gamed with me. Those who know me, know better. I once built a character for a game who was so ultra-specialized toward combat, that he outstripped the rest of the group by a huge margin. He had two attributes that exceeded normal human maximums because I specialized his cyberware. The GM allowed the character because she has gamed with me for about six years and knows very well how I roleplay. None of the other players had a problem with it either. It was a new character in a game that had been running a while, and apparently I'd earned their trust.

What twinkery is really all about, though, is the intent of the player. A player who only wants to play a "look what I can do!" character, or a player who always has to "win," can fuck up a game right quick. But for a player who is genuinely interested in play a good character and telling a good story, the only relevancy their power level has regards the attitudes of the GM and the other players. Such a player could effectively play a god and not screw up the game. And for the people who want to say that this latter type of player doesn't exist, who want to use phrases like "I've heard all the justifications before," I'm going to sit and tap on the word "stereotype," written several other places in this post, until they get it.

With that said, I do always respect the power levels a GM sets for their game. And I don't always allow high-powered or imbalanced characters in my games. But for reasons other than "twinkery."

Sorry this was so long. It's something that's been building up for a while.
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Origins Gaming Convention

I am planning on attending Origins for Friday and Sat. I am trying to plan the best use of my 2 days there. I have never been to Origins. I am looking for any ideas or inside tips. Anyone else in this community going? I think this will be the biggest con I have ever been to. I know I am going to hit one of the newcomers panels. I am thinking about a Vampire LARP for friday night. Then there is Dragonstorm. So many games to choose from. The Buffy RPGs are all full though. *pouts*

My biggest problem is going to be money. I can not afford the 100+ for a room. I have called around to see about other hotels within a 10 mile radius. I have found some that are under $50 which would be nice. That is of course if I decide to Sleep. If I am LARPing till 4am, what would be the point? *grins*

So others that have been, What is it like? Easy to find room and games? Should I register for the games early? Thanks for any info.
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journal: keep it secret/safe

Online Gaming 101

I've finally finished my update of the "intro to online gaming" website. (With some artcles left to write of course. Im kind of hoping to get some "guest" writers for those though.. *hint hint*)If you are interested at all, feel free to take a look at
http://members.amethystalliance.com/darknebula. Feel free to link to it as a referrak to any new players in any of your online games, and if your game is newbie friendly, please feel free to email me so I can link you!

Yes, the background might look a little familiar, I could always redo it if need be, but I kinda like the way it looks. Check the "thanks" page for proper credit, of course.
[cross-posted to my LJ.. ;)]
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