As I mentioned in an earlier post, I make a GURPS: Discworld adventure for a gaming convention every year. This year, I'm making a murder-mystery, which is something I've never done before. Does anyone have any experience with making and running murder-mysteries/detective fiction adventures? Any advice would be welcome. :)
OK, folks, its that time again ... Time to spread your opinions far and wide. The Internet Top 100 Games List is woefully low on RPGs in the list (though Call of Cthulhu makes it). Most horrifyingly, Nobilis isn't on there. The horror!
I heartily suggest that you take a few minutes of your time, page through full list, and see if your favourite --- or not so favoured --- game is listed. If it is, vote for it and change its position. If its not, vote for it anyway and get it added!
Remember, a vote for games is a vote for more games! :)
I went through that games list and made a list of the stuff in my games closet. Rather than post it twice, I'll put a link here. For such a comprehensive looking list, it's missing some stuff from our closet, but I can't for the life of me remember what.
Well, due to some obscure reference made, I'm considering doing a PBEM\Chat(not sure yet) Forever Knight\WW cross over. Likely, anyone who plays will be high-gen, since, it is modern times. And, it'll be a Vamp-Only game. Sorry. So, if anyone is interested, please leave a comment. Thank ye.
Here's an interesting question: Are there now too many roleplaying games?
It wasn't too long ago when roleplaying = playing Dungeons and Dragons. That clearly wasn't enough, and was too limiting, and roleplayers everywhere jumped for joy, and bought up different games that came out.
But has it gone too far?
Roleplayers are a very small portion of the population, and the number of games is staggering. What this means is that the gamers are being spread thin over the games.
The results of this are easy to see. Whereas the first edition of AD&D had a relatively small number of books, considering the number of years the game was out for, most games now have dozens of extra source books soon after issue, and a new edition every couple of years.
This is necessary for the game company -- as fewer gamers buy any individual books (as opposed to the 1st edition AD&D Player's Handbook, owned by everybody who is old enough to have played the game), the books themselves need to be put out more often at a higher price.
This, in turn, means that the base set of rules that any two players are playing with don't quite match, making it increasingly difficult to play a game with someone new, and creates funny arguments in a forum such as this, where everybody has a different subset of the rules to any given game.
Is the growth rate of the gaming industry too large for the gaming population? Can players continue to pay increasing amounts of money for the same product re-packaged?
Or am I just inventing things, because nobody's making any posts to LJ today?