May 28th, 2002

  • laetha


I'm sorry. I should've described what I'm referring to in my previous post as the name could be different depending who you talk to.

Versers is a game I've played a few times where your character is you. Usually you get "sucked" into a different world or plain and the group has to make GE rolls (3d10 where 3 is a crit. and 30 is a botch, for lack of better terms.) and that determines how successful they are at various things.
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From what I've been told, all you need to have to prepare to run this type of game is an idea of what world the party is brought to and a decent knowledge of how that world and the physics of it work.

Does anyone have any hints that might be useful?
I have an idea of what 'world' go to.