April 5th, 2002


(no subject)

Hi, I'm Jon, a 23 year old gamer in the DC area. I have run 2 chronicle LARPs and a one-shot, plus hundreds of tabletop games, though only three of my TT campaigns have actually finished, if you include the Cyberpunk game that will be happening this month to finish that one.

My fav. TT system is the Cyberpunk system because of its simplicity and realism (you can shoot someone and they actually die!) aside from the armor rules (Metal Gear + Skinweave = Sphere of Invulnerability). I used to play tons of D&D but I got out of it in high school when introduced to Mage.

If you're in the DC area, check out Rain Delay - a Mage LARP, or, even if you're not, you can check out the yahoo message board for it anyway. We have a few lurkers from all over the country.

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fwoomp redux

Brainstorming for LARP props

So... this weekend is a Camarilla game. And, for character development reasons that are fairly prosaic, my character is providing the IC meeting place. Small supper club, live Sinatra cover band (represented by Johnny iBook and the MP3 Players), blackjack dealt in a back room. Something atmospheric.

Here's what I've got so far:
  • Lights: Those little citronella colored-glass candlebowls, with glowsticks put in for actual illumination.

  • Food: Kosher deli. Bar food (pretzels, snacky things). Bottled root beer.

  • Decor: Tablecloths over desks. The lights. One large desk to serve as the bar/dealers table.

So, what else can I do that's relatively cheap and good for evoking a sense of atmosphere? Anyone wanna help me brainstorm?
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    It's All I Can Do -- The Cars


Does anyone know of an RPG that has a good starship combat system? I'm looking for something that includes both fighters and capital ships, is relatively simple (I don't want anything that runs like a tactical wargame, in other words), and isn't from a game with a class/leve system.
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    Matthew Sweet - "Girlfriend"