March 11th, 2002


A Majestic Idea for Making Clouds

I was just looking at--and making a follow-up comment on--this article on Plastic about the failure of Majestic, and it kind of got me thinking.

Really, there's not so much that's fancy about a sort of real-world-intrusive game, like Majestic or Cloudmakers, is there? You don't need fancy graphical programming, just the abilities to write a coherent plot, make a website, and produce the textual, audio, and video material used as clues. I'm told that some PBeM games have been doing this sort of thing for quite some time, in fact. And of course the new Cthulhu Mythos game, De Profundis, has plenty of suggestions on how to do it on a smaller scale.

It seems like the invasive/intrusive/persistent game would be something that fans could do just as well as the big megaconglomerates. So if Majestic failed, what's to stop the fans from putting together one of their own?