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Sunday, March 10th, 2002
In your opinion, what makes a good RP world?

Specifically, if *you* are creating the world, what do you make sure to focus on, to make it more interesting and entertaining to your players?

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Two questions.

1) How important is it that players not read material intended for gamemasters?

2) If your GM asks you to please not read gamemaster material, how important is it to respect his wishes?

I spent some time Saturday night listening to (and occasionally participating in) an argument about this very subject. I can see both sides of the subject, but I'm eager to hear a few opinions on the matter.

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