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Thursday, October 4th, 2001
7:26p - A TRULY funky campaign idea...
As I'm sure is the case with many of you, I'm always on the lookout for something different, something new to try. I don't mean in terms of trying new games (though I'm not opposed to that), I mean in terms of trying something within a system that I haven't done before. In this case, I'm talking D&D. I've run "normal" D&D campaigns, I've run evil campaigns, I've run monster campaigns. Last night, I had what I think may be the strangest concept yet.

Now this would have to be a fairly short-term campaign; probably three to ten games. And I also want to point out that, to make it work, I will be breaking a large number of D&D rules, so if that bothers you, stop reading now. ;-)

Here's the setup.

A small group of mid- to high-level characters is undertaking one of your typical "stop the big bad evil thing, save the world" missions. The problem? They're all killed before getting very far...

And the mission must be completed by their "companions." What do I mean by "companion?" I mean the mage's familiar, the paladin's warhorse, the druid's animal friends, the psionicist's psi-crystal!

Yes, these things are all supposed to go non-magical and non-intelligent when the master dies. As I said, I'm breaking rules here.

The way I see it, each animal would, through it's spiritual link, receive just a bit of its master's abilities, enough that each one could be considered a low-level character in it's own right. The paladin's warhorse would basically be a low-level paladin, the familiar a low-level sorcerer, etc.

Yes, I know it's weird. It's certainly not meant to be a deep, dark, serious campaign; one might even use the phrase "light-hearted romp." But I think, as a mini-campaign, as a break from the norm, it might be a lot of fun.

Just figured I'd throw it out and get some thoughts.


current mood: curious

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