October 3rd, 2001


(no subject)

zombie: the coil

normally, i wouldn't bother the board with independent games, because i figure that most of you know what you like to play and aren't up to reading another rules system.


this is basically a sixth book for the world of darkness, and since i know that nearly everyone here is familiar with said world of darkness, i figured it might go over well.

basic rundown is, this is a book about zombies, who are the living dead. they resemble humans in some respects, vampires in others, wraiths in still others, and are basically based on the idea that some of the mindless automatons from the zombie movies might gain sentience again. of course, they have a host of nifty powers, the ability to soak pretty much anything, and other nifty shit.

the only drawback is that you have to own a whitewolf book, which is probably as it should be. they're not taking any rules out of whitewolf, really, just adding to them.