?

Log in

No account? Create an account
Roleplayer's Community's Journal

> recent entries
> calendar
> friends
> profile

Thursday, June 14th, 2001
2:02a
A post or three below this one is "JeffD's Guide to Successful GMing." I applaud him; usually I find that "how to GM" comments are useless, but he's actually captured most of the important points. Good job!

I would like to follow up with a shorter (well, maybe) related topic. Rules for players. That's right, players, you've got responsibilities too.

Rule 1: This is a group game
Everyone likes attention, or most gamers do, anyway. That's fine. But remember that this is a group activity. If you're trying to hog the limelight in every scene, you're probably ruining the game for everyone else. If that doesn't bother you, you're not the kind of person who should have friends.

That doesn't mean you shouldn't take charge when the situation warrants. If you're playing the half-orc fighter with the +3 greatsword, yeah, you're probably going to dominate combat. At the same time, don't assume that everyone else is useless, and don't expect every combat to focus on you.

Rule 2: You are not there to screw up the GM
That doesn't mean you can't throw a monkey wrench into his plants. Surprise him. Make decisions he didn't expect--so long as they're character-appropriate. Make him keep up with you.

But--don't make things deliberately hard on him. Don't play a character that's going to be trying to kill the rest of the party, unless the GM has approved that sort of thing. Don't play a character who's going to refuse to stay with the group; if the GM has to struggle to find reasons for you to be together, you're best served making a new character.

It's the GM's job to make sure that you're having fun; it's your job to make sure that he is.

Rule 3: There's a time for arguments
If you strongly disagree with a GM call, there's nothing wrong with letting him know--briefly. But if he still disagrees, the middle of the game is not the time to hash it out. Nothing ruins the game faster than watching one of your fellow players go head-to-head with the GM over whether or not that Tremere is low enough generation to use a 6th level Discipline, or whether the dragon should be able to cast that spell and attack in the same round. Go with it for now, and discuss it after the game. If he's reasonable, he'll at least hear you out. If he's not, why are you playing with him? (Yes, I'm guilty of this one myself. I'm working on it.)

Rule 4: What you know is not the same as what your character knows
It's amazing how often even experienced players forget this. Your character has not read the rulebook cover-to-cover, even if you have. Just because you know that trolls are vulnerable to fire, or that the Tome of Icky Badness costs you 2d6 Sanity points if you read it, that doesn't mean your character knows. If your character doesn't know something, you can't act on it. Period.

Rule 5: You're here to game
There's nothing wrong with friends just hanging out and chilling, talking about work or the baseball game or whatever. But that's not why you're here tonight. No sane GM is going to penalize you for the occasional OOC comment or joke--but keep them occasional. In the midst of a tense negotiation with the Nosferatu primogen or King Hounblat is not the time for you to tell me about how cool the new Metal Gear Solid game looks.

Rule 6: The GM does not have to be fair
Let me clarify that: the GM has to be fair in the overall scheme of things. No killing off characters without a chance, no unsolvable challenges (unless finding the way to solve them is the challenge), etc. But the GM does not have to be fair about the little things. So what if the rules say that the Jabberwocky can't attack more than three times in a round? If the GM wants to let it attack four times, because otherwise the party's going to waltz right over it, he can do that. And if he wants to say that the kingdom of Premblar is run by the orcs, even though the book clearly says its an elven village, that's his call, too. The GM is responsible for presenting you with the best story he can; assuming he's following the GM rules and making you the stars of the show, it's your responsibility to accept that story as its presented.

Hmm. Okay, this is long enough. As JeffD said about his rules, any comments, additions, or even arguments are welcome. Have at it!

(4 comments |comment on this)

4:08a
according to in nomine, the average angel could hear the death of 20 humans (not all that unlikely, given a bus bomb or something of the sort put there by a suicidal calabite) from 150 miles away.

sometimes i wonder if the in nomine system is a little bit too cinematic for its own good. what do you all think?

(1 comment |comment on this)

2:04p - A Typical Scene?

For all AOHell players (and possibly others)...for your amusment. A "Typical Role Playing Scene".


Her : ::A wee bonnie lass enters the inn, hips swaying seductively in a clear cry to be adored for the goddess she is, firm young body jiggling in all the right places, the wafted scent of a undenyable pheramon filling the air with intoxicating lusts.::

Him : ::The dashing and handsome bard looks at the door falling madly in love with the most beautiful woman he has seen in the last five minutes.::

Her : ::She casts her mood ring eyes about, at the moment displaying a pulsating, intense violet.::

Him : ::He stands and bounds across the room, muscles rippling beneath the rich doublet laying open to showcase a partial view of rock hard pecks chiseled in asthetically pleasing tanned skin.::

Her : ::She shakes out her sunset red hair in an enthralling vision of hair doing hair things, totally unaware that her peasant blouse has fallen to her elbow laying one luscious curve of a genetically perfect breast in partial view.::

Him : ::The bard stands before the mystery woman who will bear his children in two days gaping at the bared flesh like he has never seen one before in all his life, his pants suddenly three sizes too small.::

Her : ::She looks at him expectantly, sure he will spew an ode to her obvious beauty and chaste virtues as is only fitting in such a situation.::

Him : Thee art the most beautiful femme ah hath ever looked upon.

Her : M'lor', y'do a wee lass 'ho 'as ne'errrrrrrrrr known 'ha touch o' a man' grrrrrrea' 'onor.

Him : ::He stares at her blankly hoping what she said was good and included an invitation to bed her in the next five minutes because he has to go to sleep in thirty minutes::

Her : ::She bats her eyes at him artfully, hoping he notes the fact that they have changed colors to a brilliant and naughty emerald.::

Him : Mayest un homme buyeth thou un boisson?

Her : Aye, y'ken.

Him : ::Smiling his manly winning smile, he strides over to the bar in two mighty steps to fetch a pair of glasses with bloodwyne just coincidentally waiting at the bar for him.::

Her : ::She poses while he is away not wanting anyone in the room to forget that her blouse is falling off quite unbeknownst to her.::

Him : ::He returns and hands her a glass.::

Her : ::She takes it making sure to touch his hand while at the same time pretending it was him doing the touching.::

Him : Cherie, thee art most winsome. Je t'aime toujour.

Her : Th' cannae b'trrrrue m'lor'. I be a wee virrrrrrgin 'ho coul' n'r 'ope t'be loved b' 'he likes o' y'.

Him : ::He blinks at her deciding she just gave him deflowering rights.::

Her : ::Her luminescent eyes fill with tears while turning blue and she begins to cry hoping it will make everyone in the room pay attention to her and entice him to take her in a passionate embrace::

Him : ::Unable to handle the idea of his fiance suddenly reduced to tears, he takes her up into his all powerful arms, checking the room quickly for his three other betrothed.::

Her : ::She can feel her bountiful chest crushed to the bare part of his, body still trembling with the tears::

Him : ::Sips his wyne::

Her : ::Sips her wyne::

Him : Ma coeur, thee art most beauteous. Tis a sin foreth such perfection to cry so.

Her : ::She lifts her tear stained face that suffered from no puffiness nor snot slime, coffee brown eyes filled with raw sensuality, lips parted invitingly.::

Him : ::He presses his heated lips to hers to kiss her like she has never been kissed before, half because now he can take her to a PR and half because he is afraid she will open her mouth and say something else he won't get.::

Her : ::Sips wyne::

Him : ::Sips wyne::

Her : ::She presses into his kiss, tongue tangling with his in a mystic, erotic dance::

Him : ::He holds her tightly in his arms even still, checking out a really hot elf who just walked in::

Her : ::Finally, she breaks the kiss, blushing terribly because she never does anything like this::

Him : Bien sur, willest thee come to mah Castle to continue?

Her : 'ow darrrre y'tr't m'like som common slut 'ho onl' wan's t' 'ump like a couple o' rrrrrrrrrra'i's!

Him : ::He looks at her blandly, wondering if she caughted him staring at the elvish babe but trying to find a way to salvage the situation so he can still score::

Her : ::She slaps him resoundedly on the face::

Him : So, thee dost liketh it rough, non?

Her : ((You are SUCH a Newbie!!!! ::Shots him with Ignore Ray::))

Him : ((What a Snert ::Slaps an ignore on her sagging middle aged butt::))


Thank you very much.


current mood: Quiet

(16 comments |comment on this)

7:16p
does anyone have a good LARP character sheet for Vampire they'd mind throwing at me? all of them i've managed to find online tonight have stunk and i'm too scatterbrained right now to make a decent one of my own.

(5 comments |comment on this)


<< previous day [calendar] next day >>
> top of page
LiveJournal.com