I've encountered some people (most often when I'm GMing a game at a con) who seem to think differently, though. These folks seem to see the relationship between the GM and the players (and occasionally relationships with fellow players) as a competitive (sometimes even combative) one. I could be off-base here, but I wonder if this comes from a desire to "win" the game (whatever that means to the particular player), despite many game designers' assertions that an RPG doesn't have "winners" or "losers?"
Anybody care to opine? I admit I don't really understand, but that may just be me.