I was wondering if anyone has any thoughts on a faster XP path for D&D 4e. I'd like to make it so that the players will level faster and make things a little more interesting in terms of gaining new powers and whatnot. But I also need to be careful not to break the encounter creation system.
I was pondering simply using the encounter creation system as-is and then doubling the XP payout on encounters. But I'm worried this might end up with a payout that is so fast that other aspects of the game can't keep up; gaining magic items and other swag, story elements, that sort of thing.
Does anyone know of a good house-rule alternative XP and rewards path for faster leveling?