mediaprophet (mediaprophet) wrote in roleplayers,
mediaprophet
mediaprophet
roleplayers

A 4e book I want, but at the same time, want to never have existed

OK, I was all about 4th edition D&D.

Until this abomination was created.

First of all, it is not April 1st.

Second of all, I would gladly buy a book of D&D art by Mike & Jerry ... as long as it wasn't "omg herez how to optimize ur stats." So I want the book's art -- but I want the book's purpose and content to never have been written.



D&D Rules Supplement by James Wyatt

One hundred and sixty pages of D&D hotness!

The D&D Player's Strategy Guide is aimed at D&D players who crave the envy of their gamer peers. If you want a character that’s jaw-droppingly cool, this book is for you. It provides tips and tricks for optimizing your D&D characters—to make them more awesome and fun to play at the game table.

In addition to character optimization tips and player advice, this book includes entertaining sidebar essays written by celebrity gamers and a distinctive comic art style unlike other books in the D&D game line.


Should game lines produce guides for how to min/max their system? Is it marginally OK here because 4e D&D is "that kind of game"? And what does this encourage? Right now 4e is harder to break than 3.5e, but given the pace of their release schedule, I give it until summer, 2011 before the game has amassed a critical mass of power creep, un-playtested powers, monty haul gear, and poorly-conceived feats. Not a criticism, just an eventuality. Is it a good idea to begin urging players, now (or ever), to be on vigilant lookout for 'sploits? To teach them the methods used for combing sourcebooks for the nuggets of uber?

Is that what 4e is about?
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