So I'm running my boyfriend some Pathfinder games so he has time to deflate from running me Ptolus stuff. I'm not super comfortable with the system, so I decided to check out the Rise of the Runelords adventure path and let other people do my work for me. BF rolled up a character and we played the first part of the first adventure. We had fun! However, the further I read into the AP, the more issues I had. I wasn't fond of how they set up the villains, and I knew my boyfriend found the presentation of the Varisians, the gypsy people, very problematic. I checked out the other adventure paths, and found the Legacy of Fire, which was set in an exotic locale, with genies and other planes! I was hooked, and my boyfriend knew my focus had wandered, so he decided to make a new character so I could run this adventure path instead.
Only... now the Council of Thieves adventure path is looking pretty appealing... and so is the Kingmaker adventure path... and I'd love to do a Planescape game.
I can't keep switching games like this! I'll never get to implement any of the cool ideas I have if I don't stick with something, and it'll get harder and harder for my boyfriend to buy into a game if he thinks it'll only last two sessions before he has to switch to a new character.
Does anyone have advice for a newbie DM with a wandering eye? I know no published adventure will be able to do exactly what my boyfriend and I want, but I'm not quite confident enough to take things off the rails.