A heart will always go one step too far (chickosaurusrex) wrote in roleplayers,
A heart will always go one step too far

How to cope with GM ADD?

So I'm running my boyfriend some Pathfinder games so he has time to deflate from running me Ptolus stuff. I'm not super comfortable with the system, so I decided to check out the Rise of the Runelords adventure path and let other people do my work for me. BF rolled up a character and we played the first part of the first adventure. We had fun! However, the further I read into the AP, the more issues I had. I wasn't fond of how they set up the villains, and I knew my boyfriend found the presentation of the Varisians, the gypsy people, very problematic. I checked out the other adventure paths, and found the Legacy of Fire, which was set in an exotic locale, with genies and other planes! I was hooked, and my boyfriend knew my focus had wandered, so he decided to make a new character so I could run this adventure path instead.

Only... now the Council of Thieves adventure path is looking pretty appealing... and so is the Kingmaker adventure path... and I'd love to do a Planescape game.

I can't keep switching games like this! I'll never get to implement any of the cool ideas I have if I don't stick with something, and it'll get harder and harder for my boyfriend to buy into a game if he thinks it'll only last two sessions before he has to switch to a new character.

Does anyone have advice for a newbie DM with a wandering eye? I know no published adventure will be able to do exactly what my boyfriend and I want, but I'm not quite confident enough to take things off the rails.

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