I wonder if ol' Neal was being more than a bit autobigraphical.
I bring this up because I'm of the school of thought that unless the game is about foraging for food in the woods, then the game isn't about foraging for food in the woods. If the game is about superspys for example, then it is about superspies and it isn't about deviants into the plausibility of the true handling of a sportscar on ice. It doesn't matter that if a cold hard look at the the physics reveals that at 75 mph on 2" thick ice the T rated 16 inch tires on a rear-wheel drive Maserati coupe have no chance of holding grip whatsoever; so that the only "logical" outcome is a car crash, not a chase scene. It does matter that in a superspy game, car chases on ice in super sports cars is what the game is about.
I say never, ever, let minutia get in the way of playing the game. Unless the game is The Minutia, it isn't the minutia. I for one think we, as roleplayers spend too much time on the minutia, and not the game.
This is an editorial - that is a statement of opinion.