Any thoughts on "D&D 3.75"?
Here's what I like so far:
Fighters use armor and weapons better than other classes. Every few levels their armor gains a armor bonus, and their weapon group of choice does +1 atk/dmg.
Starting HP option based on racial choices, weak/standard/strong races get a starting bonus.
What I don't like so far:
Rogues have the option to gain spells.