The Knight in Shining Skull T-shirt (gillan) wrote in roleplayers,
The Knight in Shining Skull T-shirt
gillan
roleplayers

[Burning Empires] Penance

We did world and character burning last night for Burning Empires. The world we came up with is pretty hot, which I think is generally a guarantee for world-burning. (As a side note, some games are just engineered for fun pre-play like Burning Empires and Spirit of the Century). I got the idea of a colony civilization built on the ruins of a crashed hammer ship from watching Lost, threw it at the group, and they dug it. The planet is named "Penance" after the flag ship that crashed.

I like the energy that sprouts up from people throwing ideas out there and getting charged up and excited about them. Sometimes people are like "meh" and it can be ignored or turned into a footnote, and other times they're like "fuck yeah!" and it becomes a core concept. I feel like nothing frustrates me and kills a game more than dead silence and apathy.

So we have this military society founded on the ruins of a crashed fleet, with a noble line that was marginalized when the grunts decided not to take commands from them anymore after the crash. You have a criminal city that sprouted up on the edge of this rigid society, that exists because those in charge know it exists. There's a religious cult that worships the dead Hammer Lord of the crashed fleet as a martyr-god. Oh, and there's indigenous aliens with their own weird motivations. And on top of it all, the human society is in enclosed, life-supporting structures which should give it a cool, claustrophobic feel. I worry that the world might be a little too "busy" but I think the game will naturally gravitate towards what interests us, and if something doesn't then it'll drop off the table.

The main characters in this are are crime lord, one of the marginalized nobility, a senior officer in the military dictatorship that runs the planet, one of the indigenous aliens, a leader in the cult of the Hammer Lord, and a Vaylen fleet commander whose stumbled upon the old crashed fleet.

Coming up with beliefs was really difficult at points. Josh had a real hard time and Andy struggled for awhile. I wish there was some way I could help, but it seems like wrapping your mind around Beliefs and whatnot is kind of a learned skill in terms of figuring out how to turn what you want out of the game into a character aspect and making it cool and charged. Beliefs are probably the hardest part of the whole game.

I'm just finishing up reading the rules and I have to prep for next week's game. We're starting in the Infiltration Phase with Josh's crime lord and the indigenous alien as the featured figures of note. I'm excited.

[for those that care about x-posting, it's in my journal and on RPG.net]
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