Skyrender (serpentgod) wrote in roleplayers,
Skyrender
serpentgod
roleplayers

Stupid Question Time

Is it possible for combat in an RPG to be both fast and complex without resorting to technological aids or tons of lookup tables?

To be perfectly blunt, I've spent enough years playing videogames to be spoiled by them. I enjoy combat in console-style RPGs and tactical RPGs, but it seems to take significantly longer to resolve battles in a tabletop game, whether they're abstracted or detailed. Math can be a hurdle, but so can rafts of exceptions to basic rules.
Subscribe
  • Post a new comment

    Error

    Anonymous comments are disabled in this journal

    default userpic
  • 19 comments