I ran a game of Robin Law's Eso Terrorists the other night. Halfway through the scenario in the book and some of my players read this so I'll not talk about the actual scenario. The game itself is very clue-centric where clues lead characters from scene to scene.
I really like the mechanic where characters get clues if they havethe skills and use them. For example if there is occult paraphernalia at a crime scene and a character with occult skills asks then they get the info about the particular clue. If characters expend a use of a skill they can get more detailed or advanced information.
I was wondering how this can be applied to D20 for skill checks. I've always had a problem where skill checks for social / knowledge based conflicts become increasingly pointless as characters advance in level where they simply cannot fail to get the information. Perhaps expend a rank in a skill in the same way as the gumshoe system.
Anyone had experience of EsoTerorists or making skill checks or challenging or interersting in D20 ?