thelittlebird (thelittlebird) wrote in roleplayers,
thelittlebird
thelittlebird
roleplayers

I've created a poll about RPG preferences. It primarily covers your opinions on Setting, Theme, and Play-style. Your participation would be greatly appreciated.

Thank you in advance.

 X-posted to roleplayers , rp_discuss , and dnd3e 

Poll #999807 RPG Setting Preferences Poll

1. In terms of Setting, which of the following do you like in a game?

Alternate Universe
0(0.0%)
Alternate History
0(0.0%)
Fantasy
8(5.6%)
Science-Fiction
0(0.0%)
Horror
1(0.7%)
Post-Apocalyptic
0(0.0%)
Modern Day
1(0.7%)
Historical - Primitive
0(0.0%)
Historical - Medieval
0(0.0%)
Historical - Renaissance
1(0.7%)
Historical - Industrial Age
0(0.0%)
Historical - 1900's (e.g. 20's, 30's, World Wars, etc.)
0(0.0%)
Futuristic
0(0.0%)
Other (See last question)
1(0.7%)

2. If you had to pick ONE of the following types of games to play or GM, which would you choose?

High Fantasy (like Lord of the Rings)
59(41.0%)
Futuristic Fantasy (like Star Wars)
12(8.3%)
Modern or Near-Modern Horror (like HP Lovecraft or Clive Barker)
24(16.7%)
Modern Fantasy (like Harry Potter)
19(13.2%)
Historical Recreation (like numerous Historical Fiction novels)
10(6.9%)
Futuristic Sci-Fi (like Blade Runner)
17(11.8%)
None of these appeal in the slightest
3(2.1%)

3. Choose the theme that appeals to you most for a game you would run or play:

Action-oriented
35(24.5%)
Dramatic
49(34.3%)
Horror
14(9.8%)
Humor (slapstick, puns, wordplay, etc.)
7(4.9%)
Mystery
31(21.7%)
Romantic
1(0.7%)
Whimsical
6(4.2%)

4. Which of the following game play styles do you prefer?

Exclusively roleplaying, combat never or almost never occurs
6(4.2%)
Primarily roleplaying, only occasional combat
62(43.4%)
An even mixture of combat and roleplaying opportunities
73(51.0%)
Mostly combat, little roleplaying
2(1.4%)

5. You prefer to play a game where the Game Master:

creates an epic story for players to participate in, but cannot change
0(0.0%)
creates a story with a clear direction, but allows players to veer away from that story
67(46.9%)
creates a story along the way based on player choices
73(51.0%)
does not create an overarching story, but rather provides a series of unrelated game sessions
3(2.1%)
says, "So what do you want to do?" and runs the game on the fly
0(0.0%)

6. If you are the Game Master you prefer to:

create an epic story for players to participate in, but cannot change
2(1.4%)
create a story with a clear direction, but allow players to veer away from that story
77(54.6%)
create a story along the way based on player choices
54(38.3%)
not create an overarching story, but rather provide a series of unrelated game sessions
2(1.4%)
say, "So what do you want to do?" and run the game on the fly
6(4.3%)

7. I'm certain to have missed something important, please list it here:

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