Silens Vir (wolviepris) wrote in roleplayers,
Silens Vir
wolviepris
roleplayers

Intro to... intros

I've noticed in D&D games that the first night is often less than fulfilling. In one game, we spent the whole time trying to get all these strangers in one place before awkwardly shoehorning them together for the dungeon. In another game, we simply starting "knowing each other and having travelled together for a few weeks". I'm also tired of the awkward "tavern scene" ("I too enjoy beating up reanimated skeletons!").

I'm trying to decide if there's a middle ground where the characters do meet for the first time in-game in a way that doesn't drag the pace and lets them keep and maybe even exhibit some of their characters' personalities. I'm considering talking to a player beforehand and giving him or her the task of trying to unite the team (turning the "old guy in the tavern" into one of their own).

Any good ideas or positive experiences regarding getting the gang together?
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