Tyler (blinovitch) wrote in roleplayers,

GURPS Then and Now

I think this is more a lament about than a rant about the direction of the GURPS gameline.

One of the things I liked about GURPS books from the days of 3E was the topics ranged all over the place. Not only did you have books dissecting genres and laying out culture and history, but they covered quirkier topics, like the Mad Lands campaign in GURPS Fantasy II and the pseudo-historical lunacy of GURPS Goblins. Even if you don't care for the system, you were likely to run across a title or topic that piqued your interest.

Now, though, with the advent of GURPS 4E, it's all changed. The books are published much more slowly, due to the demands of more intricate layout and full color printing. Fewer titles per year -- they seem to be averaging two -- and more investment in each one means you won't see the quirky titles they were willing to take a chance on. Add in the fact it's Munchkin that keeps Steve Jackson Games in business, which relegates GURPS books to fourth or fifth on the priority list, and it's kinda sad.

Sure, they're publishing stuff like Lands Out of Time and Technomancer: Funny New Guys through e23, but it's not the same. And it's so slow, partly because of the aforementioned allocation of production resources to Munchkin projects, but also because, I suspect, they're trying to bash through all the major rules and genre books before moving on to more specialized topics -- Martial Arts is due out this August after many delays, f'rex.

I dunno. Just lamenting the changing times, I guess. I wish everyone involved with GURPS and SJG success. I just wish they hadn't changed so radically to do so.

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